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	<title>Comments on: Tech 2 Ship Invention</title>
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	<link>http://www.sobaseki.com/wordpress/2008/11/03/tech-2-ship-invention/</link>
	<description>My eve-online adventures</description>
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		<title>By: Karox Lominax</title>
		<link>http://www.sobaseki.com/wordpress/2008/11/03/tech-2-ship-invention/comment-page-1/#comment-3843</link>
		<dc:creator>Karox Lominax</dc:creator>
		<pubDate>Mon, 03 Nov 2008 19:07:52 +0000</pubDate>
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		<description>I&#039;ve got to admit, I&#039;ve not looked into t2 ship production to any great deal, but I managed to pull a profit making Hulks from contract bought hulk BPCs and Retriever BPCs - the money wasnt great (about 20 mil or so each one) but theres definately money there.

I&#039;ve not looked at the other ships because I havent invested the time in the frigate/cruiser etc construction skills, but if you can suppliment your datacores with &#039;self produced&#039; ones it can make the barrier for entry a bit easier - buying ready copied T1 hull BPCs is fairly cheap, so the expense of the POS for copying neednt be an issue, and invention slots are available pretty much anywhere.

Basically, with the profits you make from one, you can probably finance another 2 attempts or so, so the money adds up eventually.

If youve got the construction skills needed for tech 2 ships, its always worth a shot, a hundred million spent looking into a new profit making venture is typically money well spent, and you can probably recover that in a matter of weeks if you put your mind to it, even doing things like running missions.</description>
		<content:encoded><![CDATA[<p>I&#8217;ve got to admit, I&#8217;ve not looked into t2 ship production to any great deal, but I managed to pull a profit making Hulks from contract bought hulk BPCs and Retriever BPCs &#8211; the money wasnt great (about 20 mil or so each one) but theres definately money there.</p>
<p>I&#8217;ve not looked at the other ships because I havent invested the time in the frigate/cruiser etc construction skills, but if you can suppliment your datacores with &#8217;self produced&#8217; ones it can make the barrier for entry a bit easier &#8211; buying ready copied T1 hull BPCs is fairly cheap, so the expense of the POS for copying neednt be an issue, and invention slots are available pretty much anywhere.</p>
<p>Basically, with the profits you make from one, you can probably finance another 2 attempts or so, so the money adds up eventually.</p>
<p>If youve got the construction skills needed for tech 2 ships, its always worth a shot, a hundred million spent looking into a new profit making venture is typically money well spent, and you can probably recover that in a matter of weeks if you put your mind to it, even doing things like running missions.</p>
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		<title>By: Kirith Kodachi</title>
		<link>http://www.sobaseki.com/wordpress/2008/11/03/tech-2-ship-invention/comment-page-1/#comment-3842</link>
		<dc:creator>Kirith Kodachi</dc:creator>
		<pubDate>Mon, 03 Nov 2008 18:40:14 +0000</pubDate>
		<guid isPermaLink="false">http://www.sobaseki.com/wordpress/2008/11/03/tech-2-ship-invention/#comment-3842</guid>
		<description>Having done a fair amount of Caldari ship invention I can provide some insight.

The profit margins on T2 frigs is not great, but it is there. You get much better profit margins on T2 cruisers, but correspondingly larger investment in materials. 

Also, look into using Decryptors to increase the number of runs. Although some reduce your chances of success, the increase on the number of runs can balance it out and actually give more profit per vessel built.

Finally, a POS is not a necessary component of the enterprise. Search in low sec and quieter empire regions for stations with smaller queues on the copy slots, and get multiple bpos copying at once to spread the results out through the month. If you are going hardcore, a POS will help a lot but take that much more effort to setup and keep running, and the fuel bill eats into profits. 

Oh, make sure you have the Frig Construction skill for building Tech II frigs. :)</description>
		<content:encoded><![CDATA[<p>Having done a fair amount of Caldari ship invention I can provide some insight.</p>
<p>The profit margins on T2 frigs is not great, but it is there. You get much better profit margins on T2 cruisers, but correspondingly larger investment in materials. </p>
<p>Also, look into using Decryptors to increase the number of runs. Although some reduce your chances of success, the increase on the number of runs can balance it out and actually give more profit per vessel built.</p>
<p>Finally, a POS is not a necessary component of the enterprise. Search in low sec and quieter empire regions for stations with smaller queues on the copy slots, and get multiple bpos copying at once to spread the results out through the month. If you are going hardcore, a POS will help a lot but take that much more effort to setup and keep running, and the fuel bill eats into profits. </p>
<p>Oh, make sure you have the Frig Construction skill for building Tech II frigs. <img src='http://www.sobaseki.com/wordpress/wp-includes/images/smilies/icon_smile.gif' alt=':)' class='wp-smiley' /> </p>
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		<title>By: Manasi</title>
		<link>http://www.sobaseki.com/wordpress/2008/11/03/tech-2-ship-invention/comment-page-1/#comment-3841</link>
		<dc:creator>Manasi</dc:creator>
		<pubDate>Mon, 03 Nov 2008 18:32:56 +0000</pubDate>
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		<description>Morph T2 HAC Recons and Heavy interdictors currently go for about ~80M to ~90M which granted require the T1 hull but the profit on those hulls has to be huge.  As for the kitsune I fly one and I love it, might be a good starting place.</description>
		<content:encoded><![CDATA[<p>Morph T2 HAC Recons and Heavy interdictors currently go for about ~80M to ~90M which granted require the T1 hull but the profit on those hulls has to be huge.  As for the kitsune I fly one and I love it, might be a good starting place.</p>
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