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	<title>Morphisat's Blog &#187; Economy</title>
	<atom:link href="http://www.sobaseki.com/wordpress/category/economy/feed/" rel="self" type="application/rss+xml" />
	<link>http://www.sobaseki.com/wordpress</link>
	<description>My eve-online adventures</description>
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		<title>Unholy Rage</title>
		<link>http://www.sobaseki.com/wordpress/2009/08/17/unholy-rage/</link>
		<comments>http://www.sobaseki.com/wordpress/2009/08/17/unholy-rage/#comments</comments>
		<pubDate>Mon, 17 Aug 2009 16:55:23 +0000</pubDate>
		<dc:creator>Morphisat</dc:creator>
				<category><![CDATA[Economy]]></category>
		<category><![CDATA[General]]></category>
		<category><![CDATA[rmt]]></category>

		<guid isPermaLink="false">http://www.sobaseki.com/wordpress/2009/08/17/unholy-rage/</guid>
		<description><![CDATA[What I posted earlier about farmers leaving Eve, has now been officially confirmed in a new CCP blog post by GM Grimmi. During scheduled downtime on June 22nd a little over 6200 paying accounts were banned in one go. Wow, that’s a lot more than I could have imagined. That’s a great and bold move [...]]]></description>
			<content:encoded><![CDATA[<p>What I posted <a href="http://www.sobaseki.com/wordpress/2009/07/12/aint-gonna-work-on-maggies-farm-no-more/">earlier</a> about farmers leaving Eve, has now been officially confirmed in a new <a href="http://www.eveonline.com/devblog.asp?a=blog&amp;bid=687">CCP blog post</a> by GM Grimmi.</p>
<blockquote><p>During scheduled downtime on June 22nd a little over 6200 paying accounts were banned in one go.</p></blockquote>
<p>Wow, that’s a lot more than I could have imagined. That’s a great and bold move by CCP. And it certainly has improved gameplay ! More roids in the belts, more value for your LP and no longer bumping into 12 ravens when undocking in Sivala !</p>
<blockquote><p>The war against the RMT element continues. We strive towards driving their operating costs to unsustainable levels. Our objective is to get rid of them, plain and simple. They are a heinous nuisance and a serious drawback on our systems and resources. Credit card fraud and account hacking is their game &#8211; the recent hacking troubles have been the work of the ISK sellers. They must be driven out and kept out.</p></blockquote>
<p>Very well said <img src='http://www.sobaseki.com/wordpress/wp-includes/images/smilies/icon_smile.gif' alt=':)' class='wp-smiley' /> . Seems like the are determined to keep em out. Let’s hope they will succeed !</p>
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		<item>
		<title>Ain’t gonna work on Maggie’s Farm no more</title>
		<link>http://www.sobaseki.com/wordpress/2009/07/12/aint-gonna-work-on-maggies-farm-no-more/</link>
		<comments>http://www.sobaseki.com/wordpress/2009/07/12/aint-gonna-work-on-maggies-farm-no-more/#comments</comments>
		<pubDate>Sun, 12 Jul 2009 12:08:43 +0000</pubDate>
		<dc:creator>Morphisat</dc:creator>
				<category><![CDATA[Economy]]></category>
		<category><![CDATA[General]]></category>

		<guid isPermaLink="false">http://www.sobaseki.com/wordpress/2009/07/12/aint-gonna-work-on-maggies-farm-no-more/</guid>
		<description><![CDATA[Ever since China banned trading virtual currency for ‘real currency’ it’s been a lot less crowded in some mission hubs. The one I am the most familiar with, Sivala, has seen a drop of over 100 pilots in local. No more bumping into a dozen Navy Ravens when you undock ! It will be interesting [...]]]></description>
			<content:encoded><![CDATA[<p>Ever since China banned trading virtual currency for ‘real currency’ it’s been a lot less crowded in some mission hubs. The one I am the most familiar with, Sivala, has seen a drop of over 100 pilots in local. No more bumping into a dozen Navy Ravens when you undock !</p>
<p>It will be interesting to see what impact this will have on the economy. Navy Ravens have already gone up in price quite a bit. Raising from 300mil (or less) to 500 – 600mil at the moment. I am sure other modules will follow. So your hard earned Loyalty Points will be worth a lot more. But on the other hand there is a smaller market for t2 shields and other mission related modules. Although judging from the ganked mission runners ship’s killboard kills, their mission ships were very oddly fitted, so I am not sure we’ll be missing them much as customers.</p>
<p>There have also been reports of less Ice Macro miners, so the price of Ice Products might go up as well. Haven’t seen that yet, but maybe people are still selling their old stash and the price raise might be coming soon.</p>
<p><a href="http://www.informationweek.com/news/internet/ebusiness/showArticle.jhtml?articleID=218101859">China Limits Use Of Virtual Currency</a></p>
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		<title>Blog Banter #9 &#8211; Randomness Be Gone !</title>
		<link>http://www.sobaseki.com/wordpress/2009/06/30/blog-banter-9-randomness-be-gone/</link>
		<comments>http://www.sobaseki.com/wordpress/2009/06/30/blog-banter-9-randomness-be-gone/#comments</comments>
		<pubDate>Tue, 30 Jun 2009 17:46:39 +0000</pubDate>
		<dc:creator>Morphisat</dc:creator>
				<category><![CDATA[blogbanter]]></category>
		<category><![CDATA[Economy]]></category>
		<category><![CDATA[industry]]></category>
		<category><![CDATA[invention]]></category>

		<guid isPermaLink="false">http://www.sobaseki.com/wordpress/2009/06/30/blog-banter-9-randomness-be-gone/</guid>
		<description><![CDATA[This month’s blog banter is a special one, as it is also a contest ! It even made the news on the Eve Online front page. You can read more about it at ck’s blog. Welcome to the ninth installment of the EVE Blog Banter and its first contest, the monthly EVE Online blogging extravaganza [...]]]></description>
			<content:encoded><![CDATA[<p>This month’s blog banter is a special one, as it is also a contest ! It even made the news on the Eve Online front page. You can read more about it at <a href="http://www.crazykinux.com/2009/06/eve-blog-banter-8-if-i-were-ccp-dev-i.html">ck’s blog</a>.</p>
<blockquote><p>Welcome to the ninth installment of the EVE Blog Banter and its first contest, the monthly EVE Online blogging extravaganza created by CrazyKinux. The EVE Blog Banter involves an enthusiastic group of gaming bloggers, a common topic within the realm of EVE Online, and a week to post articles pertaining to the said topic. The resulting articles can either be short or quite extensive, either funny or dead serious, but are always a great fun to read! Any questions about the EVE Blog Banter should be directed here. Check out other EVE Blog Banter articles at the bottom of this post!</p>
<p>&quot;Last month <a href="http://www.eve-druid.com/">Ga&#8217;len</a> asked us which game mechanic we would most like to see added to EVE. This month <a href="http://keithneilson.co.uk/">Keith &quot;WebMandrill&quot; Nielson</a> proposes to reverse the question and ask what may be a controversial question: Which game mechanic would you most like to see <i>removed completely</i> from EVE and why? I can see this getting quite heated so lets keep it civil eh?&quot;</p>
</blockquote>
<p>It wasn’t very easy to come up with something. I know a lot of things in the game could use some improvement or changes, but totally removed ? Even the things I don’t bother with in game, but other people might like, I wouldn’t want to remove.</p>
<p><a href="http://www.sobaseki.com/wordpress/wp-content/uploads/2009/06/roll-dice-small.jpg"><img title="roll_dice_small" style="border-top-width: 0px; display: inline; border-left-width: 0px; border-bottom-width: 0px; margin: 0px 20px 15px 0px; border-right-width: 0px" height="154" alt="roll_dice_small" src="http://www.sobaseki.com/wordpress/wp-content/uploads/2009/06/roll-dice-small-thumb.jpg" width="104" align="left" border="0" /></a> Then one Saturday morning when I checked my invention jobs, and 6 out of 7 Hammerhead II jobs had failed, it came to me: <a href="http://en.wikipedia.org/wiki/Randomness">RANDOMNESS</a> in invention ! Wikipedia says (amongst other things) : there <em>is the sense of lack of predictability</em>. And that is exactly why I hate it.</p>
<p>Sometimes you’re doing great and 4 out of 5 jobs succeed, then you hit a bad streak and you get one bpc for seven tries. Especially with things like HACs it is really a downer when three jobs, even with expensive decryptors fail in a row !</p>
<p>Of course the cost of invention would have to be changed. Six datacores for a hammerhead invention job, maybe up to 30 for a HAC (from 8 now) and so on. I am sure someone smart at CCP could figure out the economics. But at least you would know what you’re getting and how much it is going to cost ! Especially that last part is important, you can now estimate how much an invention job costs using the online tools, but it’s not ideal.</p>
<p>The title of this blogpost might suggest that I would want to remove all randomness in the game. Well, some of it is needed. Like officer spawns, exploration sites etc. Ecm as well, as loosing control over your targeting really sucks, especially when you would just totally get locked out in a fight, and you know it’s going to stay that way for as long as the falcon or blackbird is on the field. But I guess that could be the subject of another blog banter <img src='http://www.sobaseki.com/wordpress/wp-includes/images/smilies/icon_wink.gif' alt=';)' class='wp-smiley' /> .</p>
<p>So there you have it, my blog banter #9 contribution ! Other participants:</p>
<ol>
<li>Diary of a Space Jockey, <a href="http://cozmikr5.blogspot.com/2009/06/blog-banter-be-gone.html">Blog Banter: BE GONE!</a> (ah just noticed someone else uses this phrase) </li>
<li>EVE Newb, <a href="http://evenewb.blogspot.com/2009/06/eve-remove-you.html">(EVE) Remove You</a> </li>
<li>Miner With Fangs, <a href="http://deecarson.blogspot.com/2009/06/blog-banter-its-scotch.html">Blog Banter &#8211; It&#8217;s the Scotch</a> </li>
<li>The Eden Explorer, <a href="http://edenexplorer.info/blog-banter-the-map-the-map/">Blog Banter: The Map! The Map!</a> </li>
<li>The Wandering Druid of Tranquility, <a href="http://www.eve-druid.com/beacons-beacons-beacons-beacons-beacons-mushroom-mushroom/">&quot;Beacons, beacons, beacons, beacons, beacons, mushroom, MUSHROOM!!!&quot;</a> </li>
<li>Inner Sanctum of the Ninveah, <a href="http://www.ninveah.com/2009/06/kill-rats.html">Kill the Rats</a> </li>
<li>Mercspector @ EVE, <a href="http://mercspector.blogspot.com/2009/06/scotty.html">Scotty</a> </li>
<li>EVE&#8217;s Weekend Warrior, <a href="http://evewarrior.com/archives/eve-blog-banter-9">EVE Blog Banter #9</a> </li>
<li>Miner with Fangs, <a href="http://deecarson.blogspot.com/2009/06/blog-banter-its-scotch.html">Blog Banter &#8211; It&#8217;s the Scotch</a> </li>
<li>A Merry Life and a Short One, <a href="http://amerrylifeandashortone.blogspot.com/2009/06/eve-blog-banter-9-why-wont-you-die.html">Eve Blog Banter #9: Why Won&#8217;t You Die?</a> </li>
<li>Into the unknown with gun and camera, <a href="http://gunandcamera.wordpress.com/2009/06/30/blog-banter-the-hokey-cokey/">Blog Banter – The Hokey Cokey</a> </li>
<li>The Flightless Geek, <a href="http://theflightlessgeek.squarespace.com/thoughts/2009/6/30/eve-blog-banter-9-remove-a-game-mechanic.html">EVE Blog Banter #9: Remove a Game Mechanic</a> </li>
<li><a href="http://theflightlessgeek.squarespace.com/thoughts/2009/6/30/eve-blog-banter-9-remove-a-game-mechanic.html"></a>Sweet Little Bad Girl, <a href="http://sweetlilbadgirl.blogspot.com/2009/06/blog-banter-9-who-is-nibbling-at-my.html">Blog Banter 9: Who is Nibbling at My House?</a> </li>
<li>One Man and His Spaceship, <a href="http://1man1ship.blogspot.com/2009/06/blog-banter-9-what-could-you-do-without.html">Blog Banter 9: What could you do without?</a> </li>
<li>Life in Low Sec, <a href="http://lifeinlowsec.blogspot.com/2009/06/eve-blog-banter-9-stop-tarnishing-my.html">EVE Blog Banter #9: Stop Tarnishing My Halo</a> </li>
<li>Cle Demaari: Citizen, <a href="http://citizenineve.blogspot.com/2009/06/blog-banter-9-if-i-were-ccp-dev-i-would.html">Blog Banter #9: Training for all my men!</a> </li>
<li>A Mule in EVE, <a href="http://www.ceptacemia.com/AMIE/?p=550">He who giveth, also taketh away?</a> </li>
<li>Dense Veldspar, <a href="http://denseveldspar.blogspot.com/2009/06/blog-banter-9.html">Blog Banter 9</a> </li>
<li>Morphisat’s Blog, <a href="http://www.sobaseki.com/wordpress/2009/06/30/blog-banter-9-randomness-be-gone/">Blog Banter #9 – Randomness Be Gone !</a> </li>
<li>Facepalm&#8217;s Blog, <a href="http://rcurrie.wordpress.com/2009/06/30/eve-blog-banter-9-what-a-new-pilot-could-do-without/">EVE Blog Banter #9: What a new pilot could do without</a> </li>
<li>Memoires of New Eden, <a href="http://evegriffolion.wordpress.com/2009/06/30/youre-fired">You&#8217;re Fired</a> </li>
<li>Kyle Langdon&#8217;s Journeys in EVE, <a href="http://thecoldworldofeve.blogspot.com/2009/06/eve-blog-banter-9-titans-whats-titan.html">EVE Blog Banter #9 Titans? What&#8217;s a Titan?</a> </li>
<li>Achernar, <a href="http://www.alphaeridani.com/2009/06/gates-gates-are-down.html">The gates! The gates are down!</a> </li>
<li>Speed Fairy, <a href="http://speedfairy.blogspot.com/2009/06/blog-banter-9-down-with-downtime.html">EVE Blog Banter #9: Down with Downtime!</a> </li>
<li>I am Keith Neilson, <a href="http://keithneilson.co.uk/eve-blog-banter-9-fk-da-police/">EVE Blog Banter #9-F**K Da Police</a> </li>
<li>Ripe Lacunae, <a href="http://www.ripelacunae.net/archives/196">The UI… Where do I begin… (Eve Blog Banter #9)</a> </li>
<li>Clown Punchers, <a href="http://clownpunchers.net/home/2009/06/eve-blogs-and-bozo-were-putting-our-toe-into-the-vagina/">EvE Blogs: What game mechanic would you get rid of?</a> </li>
<li>Estel Arador Corp Services, <a href="http://podlogs.com/eacs/?p=245">You&#8217;ve got mail</a></li>
<li>Epic Slant, <a href="http://www.epicslant.com/2009/06/eve-blog-banter-9/">Let Mom and Pop Play: EVE Blog Banter #9</a></li>
<li>Deaf Plasma&#8217;s EVE Musings, <a href="http://deafplasma.blogspot.com/2009/07/blog-banter-9-removal-of-anchoring.html">Blog Banter #9 &#8211; Removal of Anchoring Delay of POS modules</a></li>
<li>Podded Once Again, <a href="http://poddedonceagain.blogspot.com/2009/07/blog-banter-9-do-we-really-need-to-go.html">Blog Banter #9 &#8211; Do we really need to go AFK?</a></li>
<li>Postcards from EVE, <a href="http://countfenring.blogspot.com/2009/07/20090702002906.html">2009.07.02.00.29.06</a></li>
<li><em>More articles as they are posted</em> </li>
</ol>
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		<title>Quarterly Yearly Economic Report</title>
		<link>http://www.sobaseki.com/wordpress/2009/06/05/quarterly-yearly-economic-report/</link>
		<comments>http://www.sobaseki.com/wordpress/2009/06/05/quarterly-yearly-economic-report/#comments</comments>
		<pubDate>Fri, 05 Jun 2009 17:38:43 +0000</pubDate>
		<dc:creator>Morphisat</dc:creator>
				<category><![CDATA[Economy]]></category>
		<category><![CDATA[economic report]]></category>

		<guid isPermaLink="false">http://www.sobaseki.com/wordpress/?p=342</guid>
		<description><![CDATA[It&#8217;s here again, the economic report ! Always an interesting read . EVE can teach world leaders how important trade is for any society, and how valuable trust is within them. EVE can teach all of us that by working together there is no obstacle that is too large for us to overcome – there [...]]]></description>
			<content:encoded><![CDATA[<p>It&#8217;s here again, the economic report ! Always an interesting read <img src='http://www.sobaseki.com/wordpress/wp-includes/images/smilies/icon_smile.gif' alt=':)' class='wp-smiley' /> .</p>
<blockquote><p>EVE can teach world leaders how important<br />
trade is for any society, and how valuable trust<br />
is within them.  EVE can teach all of us that<br />
by working together there is no obstacle that<br />
is too large for us to overcome – there are no<br />
bridges we can´t build.</p></blockquote>
<p><a href="http://www.insidemacgames.com/news/story.php?ID=17847">InsideMacGames</a><br />
<a href="http://www.eveonline.com/devblog.asp?a=blog&#038;bid=665">EveOnLine Devblog</a></p>
<p>This quote is interesting as well:</p>
<blockquote><p>The top 10% of all characters in EVE (64,500 characters in total) hold more than 88% of all ISK in wallets at any given time.</p></blockquote>
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		<title>Looking back at 2008</title>
		<link>http://www.sobaseki.com/wordpress/2009/01/03/looking-back-at-2008/</link>
		<comments>http://www.sobaseki.com/wordpress/2009/01/03/looking-back-at-2008/#comments</comments>
		<pubDate>Sat, 03 Jan 2009 17:57:56 +0000</pubDate>
		<dc:creator>Morphisat</dc:creator>
				<category><![CDATA[0.0]]></category>
		<category><![CDATA[Economy]]></category>
		<category><![CDATA[Factional Warfare]]></category>
		<category><![CDATA[General]]></category>
		<category><![CDATA[rakeriku]]></category>

		<guid isPermaLink="false">http://www.sobaseki.com/wordpress/?p=172</guid>
		<description><![CDATA[Let&#8217;s look at my eve year at the start of a new one . Can&#8217;t quite remember what was going on at the start of the year, probably just some mining and missioning. And I started invention around the time. Mainly T2 drones, later on T2 shields. The income of that wasn&#8217;t too bad. And [...]]]></description>
			<content:encoded><![CDATA[<p>Let&#8217;s look at my eve year at the start of a new one <img src='http://www.sobaseki.com/wordpress/wp-includes/images/smilies/icon_smile.gif' alt=':)' class='wp-smiley' /> . Can&#8217;t quite remember what was going on at the start of the year, probably just some mining and missioning. And I started invention around the time. Mainly T2 drones, later on T2 shields. The income of that wasn&#8217;t too bad. And with the mission running that landed quite a bit of ISK.</p>
<p>The rakeriku corp was getting a bit rusty though, and a lot of people either left or didn&#8217;t log on anymore, new leadership and some diplomatic actions got us a place in Wicked Creek to liven things up a bit. This was in April. Quite a few members logged on more and we got some new ones as well.</p>
<p>Life in Wicked Creek was nice at first, but it got ugly pretty quickly. The novelty also wore off, as 0.0 isn&#8217;t that exciting, if you don&#8217;t pvp a whole lot. It&#8217;s good for the wallet though, made quite a bit of isk out there. Until it was too unsafe to undock and found myself spending most of my time in empire again. I think by july or so we pulled out. Haven&#8217;t kept track of the situation there at the moment, but I doubt it has improved. Missioned quite a bit after that and started to do more invention around the summer.</p>
<p><a title="Complex 1 by Morphisat, on Flickr" href="http://www.flickr.com/photos/morphy/2564628899/"><img src="http://farm4.static.flickr.com/3188/2564628899_4775f4c870_m.jpg" alt="Complex 1" width="240" height="135" /></a></p>
<p>Also my alt Qanatas joined the Factional Warfare ! For a few months this provided quite a bit of enjoyment (general Beanflicker deserves a mention here, he setup quite a few nice fleets and was a very funny FC). Flying in fleets for the first time was interesting. Roaming about in small gangs was nice as well, somewhat more stressful as you had less people to fall back on.</p>
<p>Unfortunately the amarr enemy was hard to find at times, and the whole complex capping mechanic is so boring you want to pull your eyes out. The people I usually flew with started to fade away, and the whole concept got a bit boring. The FW alt is now retired for the time being. CCP doesn&#8217;t seem to be interested in this side of the game anymore. Even though it was touted at first that this was just the start, there is no indication anywhere that they will be expanding or changing the factional warfare concept&#8230;</p>
<p>Fall of this year saw the definite demise of the Rakeriku corp. Just about everybody has left or stopped playing. I don&#8217;t play a whole lot any more, have the feeling at the moment that there isn&#8217;t much new I can do, and  I am a bit bored with what there is. I am not interested in some pvp 0.0 corp, with obligatory mining ops etc. Have plenty of ISK so no need to mission or mine at the moment.</p>
<p>So I am not sure what to do at the moment. Maybe tech 3 stuff will be interesting, and that should come in the march expansion. Though on CCP&#8217;s timetable it might be later. Hopefully it doesn&#8217;t need some extremely rare 0.0 components and it will be doable for regular empire dwellers as well. The wormhole exploration might be nice to do, but we&#8217;ll have to see how that game mechanic will be implemented.</p>
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		<title>Invention II</title>
		<link>http://www.sobaseki.com/wordpress/2008/03/25/invention-ii/</link>
		<comments>http://www.sobaseki.com/wordpress/2008/03/25/invention-ii/#comments</comments>
		<pubDate>Tue, 25 Mar 2008 21:19:25 +0000</pubDate>
		<dc:creator>Morphisat</dc:creator>
				<category><![CDATA[Economy]]></category>
		<category><![CDATA[industry]]></category>

		<guid isPermaLink="false">http://www.sobaseki.com/wordpress/2008/03/25/invention-ii/</guid>
		<description><![CDATA[As you can see in the screenshot of my inventory, I have been fairly successful lately with invention. Got all the related skills at 4 now, and the hit / miss ratio with the drones has been a lot more hit than miss . I also invented a few Ballistic Control Unit II bpcs. Those [...]]]></description>
			<content:encoded><![CDATA[<p>As you can see in the screenshot of my inventory, I have been fairly successful lately with invention. Got all the related skills at 4 now, and the hit / miss ratio with the drones has been a lot more hit than miss <img src='http://www.sobaseki.com/wordpress/wp-includes/images/smilies/icon_wink.gif' alt=';)' class='wp-smiley' /> . I also invented a few Ballistic Control Unit II bpcs. Those and the Hamerheads seem to have a success-rate of about 30%, the hobgoblins are lot higher, I would say 70% or so ?</p>
<p><img src="http://www.sobaseki.com/pics/inventory.jpg" alt="Eve Online Invention" height="231" width="512" /></p>
<p>Luckily I found a backwater Gallente system that only had 5 days or so que time for copying blueprints. Our alliance has some laboratory facilities, which is fine for ME research but copying is still buggy or cumbersome, so I was told. But it didn&#8217;t matter too much as I needed the time to get some more data-cores from my agents. I now have two electronic engineering and two mechanical engineering agents, which gives a nice source of income as well, for the cores I don&#8217;t use.</p>
<p>Overall I wouldn&#8217;t recommend doing this all, as it doesn&#8217;t seem to be worth all the trouble. The past week I produced drones from the above mentioned bpc&#8217;s and am now selling the Hammerheads for around 1.1 mil. The hobgobs go for about 200k. So I might as well hang on to those. The producing part is a bit of a hassle as well, as you need these weird parts (and you have to produce the t1 drone as well) and have to travel quite a bit to get the best deals. It&#8217;s fun to be using your own drones though, and the investment wasn&#8217;t that bad since the price of the data interfaces and encryption skills have dropped considerably. Which is of-course the reason why there is so much T2 stuff on the market at the moment.  But if you got a few million isk (and then some) to spare and want to see how it all works, and you have an industrial character, feel free to give invention a shot.</p>
<p>I have no idea if the starship production is more profitable. Probably also in bigger numbers as the starting investment is a lot higher. The starship interfaces needed are a lot more expensive.</p>
<p>There is an interesting analysis <a href="http://myeve.eve-online.com/ingameboard.asp?a=topic&amp;threadID=592886">on the Eve-O forums</a> that agrees with my point of view :</p>
<blockquote><p> I would persuade small-time inventors to stay out of the business (unless it&#8217;s for personal use in remote areas of the galaxy) for the time being, because they tend to ignore the long-term (average) costs, and usually undersell their &#8220;lucky chance&#8221; products, only to hit a bad bump when the unlucky streak starts. You&#8217;re really better off just buying off the market most of the time.</p>
<p>Due to the chance-based nature of invention, I would recommend that you ONLY go into invention at all if your skills are good (L4 each of the 3 relevant skills) and you have a starter capital that will cover (on average) at least two, preferably three successful invention jobs per &#8220;investment batch&#8221;.</p></blockquote>
<p>And ofcourse <a href="http://www.eve-production.org/invention/guide.html">the invention guide</a> if you want to get started or just see how it works.</p>
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		<title>Warpdrive Active: Industry</title>
		<link>http://www.sobaseki.com/wordpress/2008/03/02/warpdrive-active-industry/</link>
		<comments>http://www.sobaseki.com/wordpress/2008/03/02/warpdrive-active-industry/#comments</comments>
		<pubDate>Sun, 02 Mar 2008 17:57:32 +0000</pubDate>
		<dc:creator>Morphisat</dc:creator>
				<category><![CDATA[Economy]]></category>
		<category><![CDATA[podcasts]]></category>

		<guid isPermaLink="false">http://www.sobaseki.com/wordpress/2008/03/02/warpdrive-active-industry/</guid>
		<description><![CDATA[It&#8217;s raining Eve Podcasts all of a sudden, this one is focused on mining and production (all that boring stuff) in Eve ! Listened to it a bit and it&#8217;s very informative ! Eve-O forum thread]]></description>
			<content:encoded><![CDATA[<p>It&#8217;s raining Eve Podcasts all of a sudden, this one is focused on mining and production (all that boring stuff) in Eve ! Listened to it a bit and it&#8217;s very informative !</p>
<p><a href="http://myeve.eve-online.com/ingameboard.asp?a=topic&amp;threadID=715544">Eve-O forum thread</a></p>
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		<title>Economy Report</title>
		<link>http://www.sobaseki.com/wordpress/2008/02/20/economy-report/</link>
		<comments>http://www.sobaseki.com/wordpress/2008/02/20/economy-report/#comments</comments>
		<pubDate>Wed, 20 Feb 2008 19:48:06 +0000</pubDate>
		<dc:creator>Morphisat</dc:creator>
				<category><![CDATA[Economy]]></category>

		<guid isPermaLink="false">http://www.sobaseki.com/wordpress/2008/02/20/economy-report/</guid>
		<description><![CDATA[The new economy report of the 4th Quarter of 2007 was posted on Eve-Online ! It is finally time for the second Quarterly Economic Newsletter (QEN), which covers the 4th quarter of 2007. In this issue we review the jumps pilots make within a certain period of time, the price level (is there still deflation?) [...]]]></description>
			<content:encoded><![CDATA[<p>The new economy report of the 4th Quarter of 2007 was posted on <a href="http://myeve.eve-online.com/devblog.asp?a=blog&amp;bid=542">Eve-Online</a> !</p>
<blockquote><p>
It is finally time for the second Quarterly Economic Newsletter (QEN), which covers the 4th quarter of 2007. In this issue we review the jumps pilots make within a certain period of time, the price level (is there still deflation?) and we put forward a new method of evaluating total production in EVE. Of course there are also market snapshots and other interesting discussions as well.
</p></blockquote>
<p>On a side note, my copy of Eon finally arrived (seems to take a lot longer since the last 2 issues) so I&#8217;ll be reading that as well in the next few days <img src='http://www.sobaseki.com/wordpress/wp-includes/images/smilies/icon_wink.gif' alt=';)' class='wp-smiley' /> .</p>
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		<title>Invention</title>
		<link>http://www.sobaseki.com/wordpress/2008/01/30/invention/</link>
		<comments>http://www.sobaseki.com/wordpress/2008/01/30/invention/#comments</comments>
		<pubDate>Wed, 30 Jan 2008 15:44:42 +0000</pubDate>
		<dc:creator>Morphisat</dc:creator>
				<category><![CDATA[Economy]]></category>
		<category><![CDATA[General]]></category>

		<guid isPermaLink="false">http://www.sobaseki.com/wordpress/2008/01/30/invention/</guid>
		<description><![CDATA[Lately I haven&#8217;t been very active in Eve, just been doing some missions for the La Dai Corporation to gain standings in order to get access to better research agents. Just like The Ancient Gaming Noob I decided to give Invention a try. Though the cost to get into it, is still pretty high, it [...]]]></description>
			<content:encoded><![CDATA[<p><img src="http://www.greendale.tk/pics/invent.jpg" alt="Invention " align="left" height="150" width="150" />Lately I haven&#8217;t been very active in Eve, just been doing some missions for the <a href="http://www.eve-online.com/corporations/c_1000020.asp">La Dai Corporation</a> to gain standings in order to get access to better research agents. Just like <a href="http://tagn.wordpress.com/2008/01/09/a-tech-ii-blueprint-at-last/">The Ancient Gaming Noob</a> I decided to give Invention a try. Though the cost to get into it, is still pretty high, it has lowered quite a bit since the racial encryption skill books, like Caldari Encryption methods have become more common drops and thus are a lot cheaper these days.</p>
<p>I decided to not start too ambitious and just tried a few Tech II missile BPC&#8217;s. And out of 5 tries, I got 3 BPC&#8217;s and my hacking / related research skills were at II. After that I tried my hands on Tech 2 drones, but both tries failed, even though according to the failure message I was really close. <em>I have no clue whether those messages are even serious though</em>, think I saw a forum thread about that once and what different messages people got. No one seems to be sure whether they are just random or have some meaning.</p>
<p>After the two failures I decided to skill up the related hacking and science skills and then try my hands on a Drone T2 BPC and maybe some other parts, like Ballistic Control II. And since I can use some datacores now, I will also get the skill to use more than one research agent. Shame it&#8217;s 40 Million though <img src='http://www.sobaseki.com/wordpress/wp-includes/images/smilies/icon_sad.gif' alt=':(' class='wp-smiley' /> .</p>
<p>In case you&#8217;re wondering how Invention in Eve works or want to know more details, there is a great guide at eve-production.org: <a href="http://www.eve-production.org/invention/index.php">Invention Guide</a> and <a href="http://myeve.eve-online.com/ingameboard.asp?a=topic&amp;threadID=512603">the Eve-O forum thread</a> on the Invention Guide.</p>
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		<title>Downing the slavers</title>
		<link>http://www.sobaseki.com/wordpress/2007/11/14/downing-the-slavers/</link>
		<comments>http://www.sobaseki.com/wordpress/2007/11/14/downing-the-slavers/#comments</comments>
		<pubDate>Wed, 14 Nov 2007 11:26:15 +0000</pubDate>
		<dc:creator>Morphisat</dc:creator>
				<category><![CDATA[Economy]]></category>
		<category><![CDATA[General]]></category>

		<guid isPermaLink="false">http://www.sobaseki.com/wordpress/2007/11/14/downing-the-slavers/</guid>
		<description><![CDATA[What a nice mission . This week I am milking the omber from this one. It has 6 huge 90k Omber roids in the first room, that take about an hour per laser to take down in my hulk. Very nice bonus reward ! The isogen from these I use to either build some ships [...]]]></description>
			<content:encoded><![CDATA[<p><a href="http://www.flickr.com/photos/morphy/1988855953/" title="Downing the slavers 2 by Morphisat, on Flickr"><img src="http://farm3.static.flickr.com/2120/1988855953_4d62f8eb71_m.jpg" alt="Downing the slavers 2" height="150" width="240" /></a></p>
<p>What a nice mission <img src='http://www.sobaseki.com/wordpress/wp-includes/images/smilies/icon_smile.gif' alt=':)' class='wp-smiley' /> . This week I am milking the omber from this one. It has 6 huge 90k Omber roids in the first room, that take about an hour per laser to take down in my hulk. Very nice bonus reward ! The isogen from these I use to either build some ships or sell some on the market. And since it&#8217;s in a mission pocket, no nasty can flippers in sight.</p>
]]></content:encoded>
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		<slash:comments>2</slash:comments>
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