Odyssey–Ice Mining

Ice Mining isn’t as horrible as I thought it would be in Odyssey. I waited to see how things would work out to post about this, my initial reaction wasn’t very positive, being an old bitter vet and all, we don’t like change Smile.

The first few days, hardly an Ice Anomaly appeared in my Ice Mining system. I guess I logged on at the wrong times. And once they did appear, about 70 pilots swarmed onto the Glacial Masses and destroyed the belt in about 30mins (or less). Checking Dot.Lan however showed another Ice system near by. And lo and behold there were only a dozen or so pilots there. So I have my Mackinaw parked there now. Other people found out as well and once the anomaly appears there are about 20 or 30 peaks in the weekends mining. So not too bad. Don’t forget that the cycle times are 50% of what they were previously so you do mine more in less time.

ice mining old styleice mining on odyssey

There will be less Ice coming into the economy though, what was once an endless supply that could be mined 23/7, is now a less common appearance. I assume that eventually once the old stock runs out, the price will go up. It’s not too bad at the moment (as I type this reasonably steady at around 200k a block for a month).

Also there are now periods of time where there is no ice to mine. My ice miner already had some scanning skills, he is now sometimes flying around, scanning in a Gnosis to kill the time in between Ice Spawns Smile.

Mining Revisited

Ever since the Mining barges were revamped, I have been (afk) mining quite a bit. There is something tranquil about mining and later on, selling ships you have build with rocks you mined yourself is quite satisfying. Not to mention the fact you can catch up with tv episodes you missed while doing so.

With rocks like these, I cannot NOT mine them !

Shame the iceprices took such a dive. But I am using the ice to produce fuel blocks with PI farmed from the wormhole. If you sell these at places where you don’t have that many competitors, you can ask a bit more than Jita prices, but sales are a little slower.

Ice Fields can be beautiful !

Since there are quite a few miners about now, you have to study dot.lan a bit to find decent belts. It’s not uncommon to only see a few pieces of plag and veld left in a belt these days.

Happy mining all :) .

Ice Prices

Inferno 1.2 was released about 2 weeks ago and we can see the huge impact the revamped mining barges have had on Ice prices. Apparently this is a much ‘faster’ market as the price of Trit and other ore has not moved much.

As you can see, Caldari Ice is especially tanking, with some Ice Belt systems have over 250 in local. Everybody and their uncle seems to have an alt in the icebelts now ;) . Our enthusiastic iceminers and / or consumers are also trying to use the isotopes to build fuel blocks. Most POS fuel related PI products are steadily climbing in price.

The machinaw is now the miner’s choice of ship. Of course the Hulks that are out in the game won’t instantly disappear, but people are keen on getting a flying 35 m2 ore bay !

It’ll take some time before the markets settle, and the other ores will start dropping as well. Unless something happens that will make the demand for trit and the lower ores go up.

Thanks to www.eve-markets.net and http://www.evemarketeer.com/ for the nice charts :) .

Mining barge changes on Sisi

Aside

Over on reddit, redditor nuadi made a long post on the mining barge changes that are currently on the test server. Especially the Skiff looks like it can take quite a beating. And the Mackinaw and Retriever with their big cargo hold look good, especially for the solo miner.

Will this be the end of Hulkageddon ?

http://redd.it/x2nlc

Planetary Interaction Revamped

Came across this nice tutorial for Planetary Interaction on youtube through the Eve-O forums. I tried to like p.i. and was quite enthusiastic when it was announced. Once I tested a very rough version on the test server, my enthusiasm was somewhat declining, but I figured the only way was up.

Is the new P.I. that came with incursion better ? Yes, I guess it is. But I had to redo all my planets and I think I gave up on the third or so. In highsec it’s barely worth it, I doubt it’s much better in losec. I guess in a wormhole or 0.0 it would be worth the effort. For those that still want to get into it, enjoy the video :) .

The Primae

Here it is, in all it’s glory. Visiting a Customs Office near of a Lava planet.

primae2

It’s a wonderful detailed model. The part just under the ‘cockpit’ moves around. It would make a nice dedicated salvager or exploration ship !

As it is now, with 100 m3 cargohold, 1000 m3 for planetary commodities (which fills up fast when you use p1 parts) and 1600 m3 for command centers, it’s not all that useful. Maybe for new players who don’t have hauler/industrial ship skills yet. A simple badger will be better than this one, but you won’t look as industrial as this ship does !

Hidden Omber Field

Yes I know it’s one of the worst ores to mine at the moment, but a bit of extra isogen never hurt anyone :) . It took a while to find this large hidden field of omber, I kept hitting 99.9% on the scan, until I moved the probes just a little but more up. I guess scanning is 3d and my mind wasn’t for a moment.

Mining Omber

Besides I was watching AT8 so you might as well use your time in game as well, sitting in an orca, instead of spinning your ship in station. And I got a nice screenshot out of it.

Planetary Interaction III

Tyrannis has been delayed by a week, and planetary interaction even by three weeks. The new skills will be available and you will be able to scout for planets, but the command centers needed to actually start harvesting those planets will only be available two weeks after. Here is a list of the new skills and what they do.

Science Skills :
Remote Sensing (L1)  – The ability to gather and analyze remote sensing data from satellites in orbit around a planet and to produce proper calibrated surveys.

This skill allows you to survey for resources from bigger distances up to 9 light years.  Level 3 opens up the next two. Planetology skills increase the accuracy of scanning.
Planetology (L3) (The understanding of planet evolution and the fundamentals of resource extraction) This one is a prerequisite for
Advanced Planetology (L5) (Advanced understanding of planet evolution and the fundamentals of resource extraction)

Planet Management (charisma (!) / intel) :
No prerequisites needed for these.
Command center upgrades : Each rank in this skill improves the quality of command facility available to you, in turn allowing for a greater number of connected facilities on that planet.
Interplanetary consolidation: For each rank in this skill, you may install a command center on one additional planet, to a maximum of 6 planets.

My suggested skill plan would be to start out a few levels of Remote Sensing, it makes scanning for the right planet a bit easier (actually one level is needed to scan at all) so you can start scouting. It’s only a level 1 skill so it trains up fast. Also it’s needed at level 3 for some of the other planetology skills. Followed by Command center upgrades so you’re not stuck with just the basic command center, and then Interplanetary upgrades so you can build on multiple planets.

Although now that there are (at least) two weeks in between the skills being available and actually useable, the order doesn’t really matter that much. Try to get at least a standard command center and IC as high up as you can.

A lot more info can be found in the Planetary Interaction FAQ.

Planetary Interaction on Sisi

2010.03.13.11.27.09

As you can see in the above screenshot I have placed a command center on a planet and build some structures that extract isotopes and aluminum. No skill were needed or anything, I am not sure whether that will stay this way, but that’s how it is on the test server now. You just have to be in the same system as the planet and you can tinker with the plant stuff right off the bat.

The ui seems to be a bit clumsy at the moment, which was to be expected. And ofcourse we only have one devblog to go by, I hope a somewhat decent wiki page will be there once this goes live, since I didn’t have too much of a clue of what I was doing.

But after some trial and error I got some stuff setup. It seems to be rather passive at the moment, like moon mining on planets. And you can create NPC goods like nanite paste in a factory. All you need to do is put those structures down and link them up to the command center. There is no costs associated with the structures at the moment and they do appear out of thin air. No blue prints or anything needed.

One hint: you can click on the resources on the left side like Helium Isotopes and the planet turns blue with 3 striped spots (you’ll know what I mean when you see them) here and there. Those are the spots where you need to put the extractors in order to get the most of ‘em, I assume.

As you can see it’s all a bit rudimentary at the moment, a more flashed out version will be published on Sisi in three weeks, but so far it seems like a fun thing to play around with and earn you some isk. Once Dust 514, I am sure it will be even more interesting ;) .

Dominion and T2 production

Unless you have a crystall ball, these is no way to tell how the supply of T2 components will turn out. CCP have stated that they want to end the moon mining madness. And that will make T2 production cheaper and hopefully more profitable ? Well at least more accessible ;) .

They are also tweaking the BPC/BPOs. Take a look at a Jaguar invented –4/-4 one run BPC as it is now.

jag_now

And this is the same BPC on the test server.

jag_testserver

Especially a lot less Nuclear Reactor Units ! And those are usually the most expensive items, along with the Shield Emitters.

We probably won’t see a lot of T2 production in november, as everything will change once Dominion comes in December !