Blog Banter 77 – The Malaise

Blog Banter 77
Is there a malaise affecting Eve currently? Blogs and podcasts are going dark and space just feels that little bit emptier. One suggestion is that there may be a general problem with the vets, especially those pre-Incarna and older, leaving and being replaced by newer players who are not as invested in the game. The colonists versus immigrants? Is this a problem? Are there others? Or is everything just fine and it’s just another bout of summer “ZOMG EVE IZ DYING!”

This topic had to be addressed at some point in a blog banter I assume, but the topic is as old as Eve itself ;). But there might be some truth to it at this point in time. Let’s face it, Eve isn’t getting any younger. And without any major expansions, as of the last few years, it’s not attracting a lot of new players. The gaming landscape has changed a lot, as have the players themselves since Eve started. It would only be natural to slowly fade away.

Now let’s look at some numbers, you can check eve-offline yourself, also the other participants of this Blog Banter have probably linked the pics by now. You can see a decline (including the usual summer slum) for the past few years.

Google trends is interesting. It shows a peak at 2010 or so and a little decline from ten on wards. Sadly from 2015 or so the trend is at an all time low.

googleTrends

Eve Online Search

I know not a lot of people play Eve through Steam, but we’re looking for trends here, not actual numbers.

steamcharts

Eve Online Steam Charts

You can easily see the decline from about mid 2015 and onwards, with a very interesting peak in May 2016, because of the big war going on. So apparently interest is there, (unless these were all alt accounts, I assume though people playing through steam play usually one account), but people don’t know what to do (any more ?).

So to answer the original question, yes there is a decline, and it’s been faily obvious. To get out of it you’d need a big expansion of some sort to catch media attention and some hype around the game again IMHO, otherwise it’ll just slowly fade away.

You can find the other participants at the Blog Banter 77 main post.

Blog Banter 72–Road to nowhere

Blog Banter 72 – This is the Road (map) to…..

This month’s suggestion comes from Jakob Anedalle.

“What do you think about using Sugar’s recent blog post as a kickoff for a Blog Banter. I think it’s a great open-ended topic:

http://www.lowseclifestyle.com/2016/02/your-ideal-roadmap.html

I am writing just as the  new dev blog is causing a bit of a shit storm over at reddit and the official forum. Anyway, I feel a bit like an outsider looking in, as I haven’t been actually playing, but I look at this subject as someone who’s still following the game and reading about it. What would draw me in again ?

Judging by that latest dev blog, CCP is a little desperate to get people back in. Granting amnesty for people who bought ISK in the past. I am afraid, they don’t have any money / staff at the moment to pull off something big, that would bring in new players and pull back in, those that haven’t played in quite a while.

First of all we got the skill injection thing so returning / new players can ‘catch up’. I think what would bring back in those players CCP so desperately wants is a new big expansion. Something like the Wormhole expansion, Apocrypha. All these sprints and little improvements / new ships are all nice, but they aren’t creating any new headlines. A new hyped up expansion that would add a new PVE element that’s actually fun to do (solo and in a group) would be nice.

road-to-nowhere

So I’d put that on my roadmap. What exactly would that be you might ask ? I have no clue to be honest, I am sure some smart people can come up with something. Bit of a bad roadmap this, come to think of it Winking smile.

Also 0.0 space would need some love and they way it’s conquered.All you ever read about the sovereignty rules are complaints, so that needs (yet another) rewrite.

I do realize my roadmap is a little vague, but the point is that CCP needs to come up with something big otherwise Eve will just bleed out and slowly disappear. Is this going to happen ? I am afraid not, I don’t think they have the resources at the moment.

Other participants can be found at the main blog banter page over at Sand Cider and Spaceships !

Blog Banter #65–Attributes

Welcome to the continuing monthly EVE Blog Banters and our 65th edition! For more details about what the blog banters are visit the Blog Banter page.

Blog Banter #65

This months Banter was suggested by Jakob Anedalle

“I liked the discussion on The Neocom’s recent “Tinfoil Factory” on the future of attributes in Eve. Perhaps piggyback on that and invite those folks into the banter as well?
http://theneocom.com/2015/06/21/the-neocom-presents-the-tinfoil-factory-pilot-attributes/

Attributes and Skills
Does Eve need attributes? It’s been discussed a lot recently. Unlike other MMO’s your characters attributes don’t make a difference in day-to-day gameplay. They simply set how fast you train a skill. Is it time to remove attributes from the game or totally revamp their purpose? Do they add a level of complexity to the game that is not needed? If you really need to use a 3rd party application to get the most from it should it be in the game? Should they be repurposed with each attribute adding a modifier to your ship? Are attributes a relic from the past or are they an important part of Eve – You make your decision and deal with the consequences?

Banter on!

 

What I remember from creating my first character is that I had no clue what I was doing. Which probably sounds familiar to a lot of people. I thought intelligence sounded good so I went with a somewhat balanced Caldari character. I gave some more thought towards the next characters, they had more perception and willpower so gun skills and the like didn’t take as long.

Anyway, I think the system seem to be outdated now and it needs a revamp. It would be nice to keep in a little rpg and replace it with something else instead of getting rid of it altgether.

I was thinking something along the line of damage (dps), damage reduction (tanking), logistics (healing), learning (to speed up skills marginally, to keep a little bit of the old system in this new one) and tax reduction (for the merchants among us). Maybe some sort of discovery attribute as well for a scanning / loot bonus ?

That would just about cover it all. You can even keep the current attributes even and give them a new meaning. This would also be nice for alts, you can specialize them a little bit.

Of course these would all be somewhat marginally better, otherwise you get into the situation where you must have a certain spec to do something and I would think you would want to avoid that as a game maker.

So those are my thoughts, you can read more here :

Cloaky Bastard – Useless Attributes
Inner Sanctum of the Ninveah – Attribution
Eveoganda – My Brain Hurts
Notes from New Eden – At Rebukes
The Ancient Gaming Noob – Not for Attribution
Torchwood Archives – Attributes and Skills
Sand, Cider and Spaceships – Useful Attributes
Target Caller: BB65 – Easiest One Ever
Lexx Jonlan Tweets. I don’t think he gets the BLOG Banter bit!
Low Sec Lifestyle – Blog Banter #65 – What is Interesting?
Crossing Zebras http://crossingzebras.com/a-farewell-to-attributes/ and also http://crossingzebras.com/cz-minutes-attributes/
Jakob’s Eve Checklist – Attribution Needed?

Blog Banter #64–The rare defense missile

The Eve Blog Banters have found a new home at the excellent Sand, Cider and Spaceships blog ! Thanks to Kirith Kodachi for his two year run of Blog Banters. This installment is the first one under the guidance of Drackam.

Torpedo! Torpedo! Torpedo!
With the Aegis release we will see missile boats get their own version of the tracking enhancer and the tracking computer. On the forums there have been calls for new ‘missile defence eWar’ to counter these new modules. Is this needed? Are smartbomb ‘firewalls’ enough? Do defender missiles need an overhaul to make them actually worth using? Do we need the missile version of the remote tracking disruptor? Or do we go all Star Trek and have Point-Defence Phaser Banks? Banter on!

The last time I tried defense missiles was in my rookie days, a long long time ago. I figure almost everybody tried them at some point and notice how they pretty much fail and are a waste of a slot (and training points). If they get upgraded / fixed, they  could be useful if you expect to fight a missile based enemy. They better have some sort of auto targeting / firing system though, because timing those things in the heat of the battle is a no go in my opinion.

Maybe something else, anti-missile shield module might be interesting ? I Haven’t really thought that one through but I am sure someone can work it out Winking smile.

Aegis will be out coming Tuesday as I write this, the current patch notes for 1.0 can be found here.

Banters:-
Tetra’s Eve Blog – Passing of the Baton. (BB #64)
Eveoganda – BB64: Fire All Da Missiles
Eve Opportunist – Anti-missile EWAR, no brainer!
Khanid Kataphract – BB64: New E-War not needed, and Defenders against drones
Jakob’s Eve Checklist – BB64 – Torpedoes Away!
SCAS – BB64 – Missile? Denied!
Warp Drive Active – Blog Banter 64: Take the Flak

Blog Banter 62 – Walking in Stations

This time the discussion topic is pretty straightforward :

What is and/or should be the future for walking in stations?

A properly executed version of walking in stations would surely add to the game. Keyword here being properly. With actual things to do, even if it’s just decorating your house / home with war trophies. I don’t think CCP has the resources to do so at the moment, and probably not in the foreseeable future. Even if they did, they still have the PR nightmare that Incarna brought fresh in their collective memory.

Every thing that could go wrong went wrong with the Incarna release. Of course to start off, the version of Walking in Stations wasn’t very good. There was nothing to do except for sitting on a couch or look at your current ship in the hanger. Only one type of station room, very bad performance once inside. Character animation was horrible, you walked like a drunk and probably more issues I forgot. People were mad because it took them 3 years or so to come up with this. Lots of dev time wasted.

Then we got $1000,- designer jeans, monocles, ‘Greed is good’ and the whole thing escalated, almost resulting in the end of the game. Wilhelm over at tagn did a nice write up, no need to repeat it all again here. With this in memory most players as well would cringe at the idea of more walking in stations. Hence the current focus on space ships. And it’s probably for the best. It would take quite some work to do it well, better not do another half arsed version !

More entries over at Ninveah.

Blog Banter #19 – CCP and the CSM

Welcome to the nineteenth installment of the EVE Blog Banter, the monthly EVE Online blogging extravaganza created by CrazyKinux. The EVE Blog Banter involves an enthusiastic group of gaming bloggers, a common topic within the realm of EVE Online, and a week to post articles pertaining to the said topic. The resulting articles can either be short or quite extensive, either funny or dead serious, but are always a great fun to read! Any questions about the EVE Blog Banter should be directed to crazykinux@gmail.com. Check out other EVE Blog Banter articles at the bottom of this post!

This months topic comes to us from @evepress, and he asks: The CSM: CCP’s Meta Game? – The CSM, an eve players voice to CCP. Right? In the grand scheme of things yes, the players bring up issues and the CSM presents them to CCP. But in its current iteration the CSM was supposed to be given small authority to assign CCP assets to projects that the CSM thought needed work on. As it has now come out this is not the case. So fellow bloggers, is the CSM worth it, has the CSM improved the game in any way, or is it just a well thought out scam by CCP to give us players a false sense of input in the game? What’s your take?

This BlogBanter comes at a delicate time, when the shit has hit the proverbial fan after the minutes of the latest CSM – CCP meeting had been released. If I have to answer this question at the moment, then I would say, No at the moment the CSM isn’t really worth it if no development time can be assigned to any issues. Of course it’s useful to keep the conversation going, but if it’s just talk and no action it’s pretty much useless. CCP does send out press releases about the CSM (at least I see the same type of articles on various press sites) so it’s still being used as a PR tool. Reading the latest ‘18months’ devblog and the responses by various CCP employees, I get the impression that at the moment CCP doesn’t really know what to do with the CSM and CCP_Zulu even seems annoyed by them.

athens1

Overall though I think the CSM has been useful, if not only for the skill queue and various other accomplishments. It’s a really nice idea to have some people represent the players who bring forward concerns by the players. It’s then up to CCP to decide what will be addressed and what will not. Of course we do understand they can not do everything that’s being proposed, but at least some issues would be nice. I assume that was the original idea behind it…

See other participants:

  1. Growing Pains | CrazyKinux’s Musing
  2. CSM: Hoax or Serious Business? « Lost in New Eden
  3. CSM-Power to the people or puppets of CCP « A whole lot of Yarrrr!!!
  4. Gaming the CSM | A Mule in EvE
  5. A Taste Of Democracy | StarFleet Comms
  6. CSM: Player Power or Paper Tiger? | I Am Keith Neilson
  7. Governance Thrash Redux? « The Ralpha Dogs
  8. CCP Doesn’t Care: Blog Banter 19 « OMG! You’re a Chick?!
  9. The Cataclysmic Variable: It’s Crunch Time!
  10. The 19th EVE Blog Banter is upon us… and about the CSM and CCP | Victoria Aut Mors
  11. CSM: Lame Duck from the beginning?
  12. Blog Banter #19 << Dense Veldspar
  13. Be careful what you say, Roc « Roc’s Ramblings
  14. Exchange Fraking Phone Numbers « Scrap Metal & Faction Ammo
  15. Blog Banter #19: Assumptions
  16. EVE Blog Banter #19 | EVE on Real Life
  17. A Reality Check | A “CareBears” Journey
  18. Quit your bitching | Fly Reckless – EVE Online
  19. War has come to EVE | Scram Web
  20. CCP and the CSM | Morphisat’s Blog
  21. More to come…

Blog Banter #18 – Jack of all trades

Welcome to the eighteenth installment of the EVE Blog Banter, the monthly EVE Online blogging extravaganza created by none other than me, CrazyKinux. The EVE Blog Banter involves an enthusiastic group of gaming bloggers, a common topic within the realm of EVE Online, and a week to post articles pertaining to the said topic. The resulting articles can either be short or quite extensive, either funny or dead serious, but are always a great fun to read! Any questions about the EVE Blog Banter should be directed to crazykinux AT gmail.com. Check out other EVE Blog Banter articles at the bottom of this post!

For his latest "Blog Banter" Ck asks:
On May 6th 2010, EVE Online celebrated its 7th Anniversary. Quite a milestone in MMO history, especially considering that it is one of the few virtual worlds out there to see its population continually grow year after year. For some of you who’ve been here since the very beginning, EVE has evolved quite a lot since its creation. With the expansion rolling out roughly twice a year, New Eden gets renewed and improved regularly. But, how about you the player? How has you gaming style evolved through the years or months since you’ve started playing? Have you always been a carebear, or roleplayer? Have you only focused on PvP or have you given other aspects of the game a chance – say manufacturing. Let’s hear your story!

Ever since I started playing I’ve been a bit of a jack of all trades. Of course this gets easier as you get older and you get a wide range of skills. With over 60 mil of skill points in the bag, I can mine, scan and shoot guns and missiles with the best of ‘ em now !

Basically my Eve career has two parts or maybe three if you count the no man’s land in between. Also I’ve been on a break a few times. Lately I have been playing quite a bit again lately, somehow the eve bug always comes back.

buzzard

The first part was (after the noob part and being in Eve Uni for a while) with Rakeriku. You can still read about it as I have blogged almost from the beginning. My posts got better over the years, though it’s still fun to read ‘Saving up for a caracal’, some of the earlier posts can be a bit embarrassing.  The corp is now dormant, but we had loads of fun. In the days before the hulk we had 12hr mining ops clearing 2 belts (you can now do that solo with an alt and an orca in a couple of hours), and building our own battlecruisers (feroxes and the like, this was before the drake!) and gasp even a freighter.

I am still in touch with some people from that time, who still play. The corp bled dry after a couple of months in 0.0 space, Wicked Creek. That was also a nice experience, ratting and mining ark.

hulk001

After spending a bit of time solo I joined Hidden Agenda, early last year. To be honest I still play a lot solo. Mining from time to time, inventing, exploring, missions and of course now PI, I don’t have any trouble keeping busy. I do attend the corporation events, and chat in the corp channel.

So what about PVP ? Well besides the odd war I have been in, I have spent quite some time on my alt in Factional Warfare on the Minmatar side. He is residing planet side at the moment (a retired General), but it certainly was an experience I wouldn’t have want to have missed. Especially when FW started, flying around in fleets of over 80 pilots was so much fun and the thrill of shooting Amarr was great.

That’s it in a nutshell !



Participants:

  1. CrazyKinux’s Musing: The Heroes with a Thousand Faces
  2. StarFleet Comms: Life. Evolved.
  3. A Carebear’s Journeu: This Carebear Thinks He Is Developing Teeth
  4. The Elitist: Our ventures in EVE
  5. A Mule in EVE: From a guppy predator
  6. Travels of the Ronin: Evolution and Adaptation
  7. The Ralpha Dogs: The Past Through Tomorrow
  8. Where the frack is my ship: A journey, not a destination
  9. I am Keith Neilson: 7 Year Itch?
  10. Inner Sanctum of the Ninveah: Evolution Me
  11. EVE Opportunist: A long history of a short time
  12. Roc’s Ramblings: Things Change
  13. Guns Ablaze: Onwards and Upwards
  14. EVE On Real Life: Haven’t you grown up yet?
  15. The Fang: The path of the ninja
  16. EVEOGANDA: Whoops Apocalypse!
  17. EVE SOB: Learning to swim
  18. The Life of a Dead Jester: My Time with EVE
  19. Personal Files, Ciarente Roth: Personal Diary 18.6.112
  20. Learning to Fly: Change is Good
  21. Depths Unknown: Falling With Style
  22. Morphisat’s Blog: Jack of all trades
  23. More as they get published…