Welcome to the continuing monthly EVE Blog Banters and our 59th edition!
Terrain and space is a little hard to simulate. As Kirith mentions line of fire in his entry using structures and such, that would definitely be interesting, but usually, space is very empty. I don’t know the first thing about Cynos, so I won’t be going there.
Now regarding the effects, like wormholes have. Over at the Eve wiki you can check out the various effects. The pulsar and wolf effects would most noticeably change the environment for the battle. This will decide whether you are going in armor tanked or shield tanked. It will give the ‘home team’ a definite advantage I’d say. Other effects will affect ammo type and or weapon types.
Would this be suitable for known space ? Maybe in 0.0. In hisec if you would implement this in a system with agents, it would make mission running very trivial, or very hard. People would flock to the system with the generally known best effects, creating new over populating problems. You could of course rotate the effects, not sure if that would work. I am sure someone would come up with a website where you can check the best effect with lvl 4 agent and such.
All in all I think implementing something like this in K-space would spice things up, but in Hisec it would create new problems, and also make things more confusing for new players. Maybe try it out in a few systems first ? Or would people flock over there then ? Eve is so complicated sometimes .
More participants at http://www.ninveah.com/2014/09/blog-banter-59-terrain.html.