Taking the S out of POS

Last week we got a Dev Blogpost on the upcoming changes to POSes or as CCP calls it Starbase Iterations. It’s not a revamp, but we didn’t expect that at this point, as the CSM minutes revealed earlier. We got this apparently due to the slight uproar after those minutes were released and CCP wanted to accommodate those ‘few players’ that own a POS.

There is nothing wrong with these changes, they’re all very welcome as far as I am concerned. Finally players can get their own little space in the ships hangar and so on. What delight me the most is the ability to finally change T3 modules at the hangar. It’s really dumb you must have 2 or 3 tengus just because you can’t change them on the fly like you’re supposed to.

The starbase code is quite old and complicated; so it is quite possible we will hit road blocks when addressing some of these features, road blocks that in some cases could render one or more of them undeliverable.

Now what is more important is what is missing. What I would really like is a more convenient way to refine minerals. The current modules are probably from  early on in the game when Mining Barges didn’t even exist. A new module or an ‘ iteration’ of those modules would be very welcome. Unless CCP does not want us to be self sufficient in the Wormhole and wants us to ship the minerals to Empire.

Also there is no mention of roles and the corp hangar and ship hangar. Although probably not everything has been fleshed out entirely, but a lot of people would be grateful if this was added. It might be getting a bit too complicated for June however.


A new devblog appeared at the eve-o site ! This one is introducing the upcoming Landmarks in Tyrannis.

So, how does this affect me, the average EVE player? Well, not much. Nothing in the universe has been lost, but something has been gained. In creating these sites, we wanted to breathe more life into EVE and create more content for you to fool around with, offering a deeper backstory for EVE.