Taking a look at Crius I

From a recent CCP email (quoted here, because it has all the links to the devblogs) :

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Crius is the name of the next release to be deployed on July 22nd. As you might recall, EVE development moved away from the traditional six month expansion cycle to a much faster six week release deployment.

Crius itself brings a major change to industry in EVE Online – including changes to manufacturing and invention. As EVE is a very complex system and industry being at the core of EVE, you can expect a lot of changes that will ripple through the universe:

· The Science and Industry user interface is completely rebuilt and made much more user friendly.

· Refining, reprocessing and compressing are made more meaningful and intuitive. Skill matters!

· All industry slots will be removed including NPC stations, outposts or POS arrays.

· The more jobs are installed in a specific star system, the more expensive it will become to install additional jobs. Centralization costs.

· NPC teams can be hired to give benefits to whole star systems, this will benefit everyone. Centralization helps.

· Material and Time Efficiency levels on blueprints will change and be capped to ME 10 and TE 20 with each level giving a fixed benefit of 1% point. Additionally all static blueprint data, such as copy and research times, will be streamlined and adjusted.

· Industry related POS structures will give you benefits, the more structures you have, the more you benefit (until an upper level).

· Moon mining available in 0.4 security space.

All these changes and more are already available on the Singularity test server. Check it out!

Additionally you can expect several quality of life improvements, for example for the often discussed tooltip changes.


I have indeed checked out the changes on Sisi today and here are a few screenshots to show you what changed. First of all planetary colonies are no longer under the industry tab, but in the business menu.


Continue reading Taking a look at Crius I

BB 56–Wait and See

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Welcome to the continuing monthly EVE Blog Banters and our 56th edition! For more details about what the blog banters are visit the Blog Banter page.
* * * * *
With Kornos and the upcoming industry changes following 6 weeks behind it, things are set for a vast upheaval in the coming months. Before he packed his bags and left Mord Fiddle asked some interesting questions:

The common wisdom in EVE Online is that, beyond the odd high-value moon or Faction Warfare scam, there’s little in low sec or NPC null sec to the attract ongoing attention of the big-dogs of null sec, with their large fleets and super cap doctrines. It’s assumed that NPC space simply isn’t worth the bother of controlling even if one could control it.
Is this about to change?
The shift in industrial inefficiencies from high sec to NPC low sec/null sec has begun, adding value to NPC space outside of high sec. In the recent B0TLRD accords CFC claimed two NPC null sec regions, Venal and Syndicate, as part of the CFC sphere of influence.
What is the future of low sec and NPC null sec as the economic center of gravity shifts from high sec toward null sec?

Also, you can take this banter as a chance to discuss the ramifications of the style of play in low sec and NPC null sec if it does happen that major industry shifts there.



There is a big assumption in this blogbanter that industry will move to null/low sec. So far most players live in hisec and will always continue to do so. When they can’t do what they want in hisec they’ll leave the game. So let’s wait and see how things pan out once the expansion hits. It’ll be a while till all the current stock runs out and the newly produced goods will start flowing into the market. Prices will probably increase, from what I read so far on Kronos. I don’t really see a major shift coming.

Except for a few items here and there and fuel blocks, I don’t do much industry any more, nor do I live in low or null sec, so I don’t have much experience on the subject. I don’t see people moving to low any time soon. One blown up freighter or transport will decimate the little more profit that can be made. Will the null sec people flood the market with cheaper ships (than produced in hisec) ? I seriously doubt that as well. But as I said, we’ll see how it all pans out, it’ll be interesting to watch ! Shame the Eve economist left Eve Sad smile. I still miss the quarterly economic newsletter.

More participants at The Inner Sanctum.

Eve industrial teams

From the wordpress dashboard I can tell how people find my blog. A lot of people are searching for info on Eve industrial teams. I don’t think there is more info at the moment that what is presented on the EveO forum and the original dev blog. Correct me if I am wrong in the comments below :). There is a schedule for when things are released to the test server at the Eve Forums.

Another nice read: Speculation on impact Kronos will have on Eve Industry.

And two over at EveManufacturing.co.uk. Devblog synopsis and Patch Notes the unofficial version.

Odyssey–Ice Mining

Ice Mining isn’t as horrible as I thought it would be in Odyssey. I waited to see how things would work out to post about this, my initial reaction wasn’t very positive, being an old bitter vet and all, we don’t like change Smile.

The first few days, hardly an Ice Anomaly appeared in my Ice Mining system. I guess I logged on at the wrong times. And once they did appear, about 70 pilots swarmed onto the Glacial Masses and destroyed the belt in about 30mins (or less). Checking Dot.Lan however showed another Ice system near by. And lo and behold there were only a dozen or so pilots there. So I have my Mackinaw parked there now. Other people found out as well and once the anomaly appears there are about 20 or 30 peaks in the weekends mining. So not too bad. Don’t forget that the cycle times are 50% of what they were previously so you do mine more in less time.

ice mining old styleice mining on odyssey

There will be less Ice coming into the economy though, what was once an endless supply that could be mined 23/7, is now a less common appearance. I assume that eventually once the old stock runs out, the price will go up. It’s not too bad at the moment (as I type this reasonably steady at around 200k a block for a month).

Also there are now periods of time where there is no ice to mine. My ice miner already had some scanning skills, he is now sometimes flying around, scanning in a Gnosis to kill the time in between Ice Spawns Smile.

Mining Revisited

Ever since the Mining barges were revamped, I have been (afk) mining quite a bit. There is something tranquil about mining and later on, selling ships you have build with rocks you mined yourself is quite satisfying. Not to mention the fact you can catch up with tv episodes you missed while doing so.

With rocks like these, I cannot NOT mine them !

Shame the iceprices took such a dive. But I am using the ice to produce fuel blocks with PI farmed from the wormhole. If you sell these at places where you don’t have that many competitors, you can ask a bit more than Jita prices, but sales are a little slower.

Ice Fields can be beautiful !

Since there are quite a few miners about now, you have to study dot.lan a bit to find decent belts. It’s not uncommon to only see a few pieces of plag and veld left in a belt these days.

Happy mining all :).

Ice Prices

Inferno 1.2 was released about 2 weeks ago and we can see the huge impact the revamped mining barges have had on Ice prices. Apparently this is a much ‘faster’ market as the price of Trit and other ore has not moved much.

As you can see, Caldari Ice is especially tanking, with some Ice Belt systems have over 250 in local. Everybody and their uncle seems to have an alt in the icebelts now ;). Our enthusiastic iceminers and / or consumers are also trying to use the isotopes to build fuel blocks. Most POS fuel related PI products are steadily climbing in price.

The machinaw is now the miner’s choice of ship. Of course the Hulks that are out in the game won’t instantly disappear, but people are keen on getting a flying 35 m2 ore bay !

It’ll take some time before the markets settle, and the other ores will start dropping as well. Unless something happens that will make the demand for trit and the lower ores go up.

Thanks to www.eve-markets.net and http://www.evemarketeer.com/ for the nice charts :).

Planetary Interaction Revamped

Came across this nice tutorial for Planetary Interaction on youtube through the Eve-O forums. I tried to like p.i. and was quite enthusiastic when it was announced. Once I tested a very rough version on the test server, my enthusiasm was somewhat declining, but I figured the only way was up.

Is the new P.I. that came with incursion better ? Yes, I guess it is. But I had to redo all my planets and I think I gave up on the third or so. In highsec it’s barely worth it, I doubt it’s much better in losec. I guess in a wormhole or 0.0 it would be worth the effort. For those that still want to get into it, enjoy the video :).

The Primae

Here it is, in all it’s glory. Visiting a Customs Office near of a Lava planet.


It’s a wonderful detailed model. The part just under the ‘cockpit’ moves around. It would make a nice dedicated salvager or exploration ship !

As it is now, with 100 m3 cargohold, 1000 m3 for planetary commodities (which fills up fast when you use p1 parts) and 1600 m3 for command centers, it’s not all that useful. Maybe for new players who don’t have hauler/industrial ship skills yet. A simple badger will be better than this one, but you won’t look as industrial as this ship does !

Hidden Omber Field

Yes I know it’s one of the worst ores to mine at the moment, but a bit of extra isogen never hurt anyone :). It took a while to find this large hidden field of omber, I kept hitting 99.9% on the scan, until I moved the probes just a little but more up. I guess scanning is 3d and my mind wasn’t for a moment.

Mining Omber

Besides I was watching AT8 so you might as well use your time in game as well, sitting in an orca, instead of spinning your ship in station. And I got a nice screenshot out of it.