Blog Banter #9 – Randomness Be Gone !

This month’s blog banter is a special one, as it is also a contest ! It even made the news on the Eve Online front page. You can read more about it at ck’s blog.

Welcome to the ninth installment of the EVE Blog Banter and its first contest, the monthly EVE Online blogging extravaganza created by CrazyKinux. The EVE Blog Banter involves an enthusiastic group of gaming bloggers, a common topic within the realm of EVE Online, and a week to post articles pertaining to the said topic. The resulting articles can either be short or quite extensive, either funny or dead serious, but are always a great fun to read! Any questions about the EVE Blog Banter should be directed here. Check out other EVE Blog Banter articles at the bottom of this post!

"Last month Ga’len asked us which game mechanic we would most like to see added to EVE. This month Keith "WebMandrill" Nielson proposes to reverse the question and ask what may be a controversial question: Which game mechanic would you most like to see removed completely from EVE and why? I can see this getting quite heated so lets keep it civil eh?"

It wasn’t very easy to come up with something. I know a lot of things in the game could use some improvement or changes, but totally removed ? Even the things I don’t bother with in game, but other people might like, I wouldn’t want to remove.

roll_dice_small Then one Saturday morning when I checked my invention jobs, and 6 out of 7 Hammerhead II jobs had failed, it came to me: RANDOMNESS in invention ! Wikipedia says (amongst other things) : there is the sense of lack of predictability. And that is exactly why I hate it.

Sometimes you’re doing great and 4 out of 5 jobs succeed, then you hit a bad streak and you get one bpc for seven tries. Especially with things like HACs it is really a downer when three jobs, even with expensive decryptors fail in a row !

Of course the cost of invention would have to be changed. Six datacores for a hammerhead invention job, maybe up to 30 for a HAC (from 8 now) and so on. I am sure someone smart at CCP could figure out the economics. But at least you would know what you’re getting and how much it is going to cost ! Especially that last part is important, you can now estimate how much an invention job costs using the online tools, but it’s not ideal.

The title of this blogpost might suggest that I would want to remove all randomness in the game. Well, some of it is needed. Like officer spawns, exploration sites etc. Ecm as well, as loosing control over your targeting really sucks, especially when you would just totally get locked out in a fight, and you know it’s going to stay that way for as long as the falcon or blackbird is on the field. But I guess that could be the subject of another blog banter ;).

So there you have it, my blog banter #9 contribution ! Other participants:

  1. Diary of a Space Jockey, Blog Banter: BE GONE! (ah just noticed someone else uses this phrase)
  2. EVE Newb, (EVE) Remove You
  3. Miner With Fangs, Blog Banter – It’s the Scotch
  4. The Eden Explorer, Blog Banter: The Map! The Map!
  5. The Wandering Druid of Tranquility, "Beacons, beacons, beacons, beacons, beacons, mushroom, MUSHROOM!!!"
  6. Inner Sanctum of the Ninveah, Kill the Rats
  7. Mercspector @ EVE, Scotty
  8. EVE’s Weekend Warrior, EVE Blog Banter #9
  9. Miner with Fangs, Blog Banter – It’s the Scotch
  10. A Merry Life and a Short One, Eve Blog Banter #9: Why Won’t You Die?
  11. Into the unknown with gun and camera, Blog Banter – The Hokey Cokey
  12. The Flightless Geek, EVE Blog Banter #9: Remove a Game Mechanic
  13. Sweet Little Bad Girl, Blog Banter 9: Who is Nibbling at My House?
  14. One Man and His Spaceship, Blog Banter 9: What could you do without?
  15. Life in Low Sec, EVE Blog Banter #9: Stop Tarnishing My Halo
  16. Cle Demaari: Citizen, Blog Banter #9: Training for all my men!
  17. A Mule in EVE, He who giveth, also taketh away?
  18. Dense Veldspar, Blog Banter 9
  19. Morphisat’s Blog, Blog Banter #9 – Randomness Be Gone !
  20. Facepalm’s Blog, EVE Blog Banter #9: What a new pilot could do without
  21. Memoires of New Eden, You’re Fired
  22. Kyle Langdon’s Journeys in EVE, EVE Blog Banter #9 Titans? What’s a Titan?
  23. Achernar, The gates! The gates are down!
  24. Speed Fairy, EVE Blog Banter #9: Down with Downtime!
  25. I am Keith Neilson, EVE Blog Banter #9-F**K Da Police
  26. Ripe Lacunae, The UI… Where do I begin… (Eve Blog Banter #9)
  27. Clown Punchers, EvE Blogs: What game mechanic would you get rid of?
  28. Estel Arador Corp Services, You’ve got mail
  29. Epic Slant, Let Mom and Pop Play: EVE Blog Banter #9
  30. Deaf Plasma’s EVE Musings, Blog Banter #9 – Removal of Anchoring Delay of POS modules
  31. Podded Once Again, Blog Banter #9 – Do we really need to go AFK?
  32. Postcards from EVE, 2009.
  33. More articles as they are posted

What have you been up to ?

At the moment I don’t have a lot of exciting adventures to blog about. Or any exciting news, like taking over the Eve Galaxy ;). But in response to Eve’s weekend warrior’s weekend’s summary, I thought I’d write something like that as well.


Mainly I have been doing production ! And not the very exciting wormhole T3 kind. I did my first dabbling into T2 ship production. My first few Cerberuses I produced sold like hotcakes for 125mil, right after apocrypha. Enthusiastically I produced some more, inventions were a big success, using a prototype diagram helps ! It also gets you a better bpc as the ME get to –2 instead of –4 and saving a lot of materials needed. Unfortunately the next batch didn’t sell that well, but I got rid of em in the past few weeks at lower prices. I have put that project on hold for now. It’s quite a bit of work getting all the parts (and subparts I also produce some of them myself now), and with margins getting slimmer, it’s not that interesting anymore.

Also still producing Hammerhead IIs and Ogre drones. There always seems to be a demand for those. And I still mine and produce some drakes and ravens. These days I cruise around in my hawk to find decent belts. I have moved my orca and hulk to Sinq Laison as Caldari space has it’s belts usually cleared out very fast.


Haven’t seen a lot of wormhole action yet, though I still scan from time to time, but haven’t had much luck lately. Only found a few Deadspace plexes that were good for a few million bounties and not much else.

So that’s it, not very exciting, but I am still out there, playing the game in a very relaxed way. Thats what I love about Eve, you can make it as exciting as you want :).

One more comment on Apocrypha:


0.0 Revisited

This past week was a lot more fun in 0.0. Hardly any roaming gangs, think I only saw one or two reds (as we say in 0.0) in the system I was in. I made some nice isk ratting and scooping up loot and salvage. What is also great, is bringing the T2 modules I produce to 0.0. Prices are ofcourse higher, which is good for business. For example my Hammerhead II’s sell for 800k in empire (though recently I have seen prices as low as 750k), but I can get 1.2 – 1.3 mil in 0.0 :).


Went back to Empire this weekend for some invention and mission running. In the weekend the number of hostiles increase exponentionally in 0.0, so might as well dwell in empire and do some business there.

I am starting to like invention quite a bit, I am now looking for other T2 modules besides drones and BCUs that I might want to invent and was thinking Large Shield Extenders II or X-Large shield boosters. Or maybe T2 guns ? Will have to look a bit more into it, to see what’s profitable.