This one has just been posted, and it has a very scary ending:
So when you enter a wormhole system and see something â€˜unusual’ off your port bow, proceed with the knowledge that some of the things you know about how your ship performs may no longer be true. Your ship drives may push you faster, your weapons may hit harder, you may find yourself with no shields or less effective armor… and just when you think you’ve got it all figured out, things may change again!
As if the sleeperâ€™s AI wasnâ€™t enough, you can even get buffs or debuffs in wormhole space ! Something that hasnâ€™t been reported on Sisi as of yet. Is this one of the tricks ccp will keep up their sleeve â€˜till launch ?
4 thoughts on “Another CCP wormhole blogpost”
I absolutely LOVE all the stuff that is unknown and have fingers firmly crossed that they deliver the expansion with much stuff left unexplained.
I have not noticed anything unusual in my chunk of w-space I’ve been in for a couple days, but I will keep my eyes open now.
Yes, as much as I love being able to test things and prepare and all that, as test servers offer, I like the unknown. I always enjoy playing a game for some time and then BAM! being hit with a bunch of new thrills and wonders to experience. Like starting the game all over again. The more mystery CCP leaves for us to discover, the better.
Actually, a number of people had reported decreased locking range, increased locking time, 2x mass modifiers on ships, and 2x base speed. Don’t know if these were all the buffs/debuffs possible though. And they are not always in w-space. Seems the buffs/debuffs are only in certain systems.
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