The trailer is now out and can be downloaded from http://www.eveonline.com/tyrannis/videos.asp. Once again the eve video creation team outdid themselves, it’s a very nice one !
Tyrannis will be out on may 18th. The current iteration of Planetary Interaction still seems a bit rudimentary, although itâ€™s come a long way since I first tried it. I am afraid the interface will be more or less the same as it is now. Also the whole thing feels a bit disconnected from Eve, but I already stated that in my previous post.
The game play, if you can call it that, is a bit simplistic, connect the Pins and dots game. But itâ€™s a nice side game nevertheless. Itâ€™ll take a bit of time for people to learn all the related skills and be able to harvest six planets (the max at the moment on the test server).
But once they have, most commodities like water, oxygen and various pos modules and other goods that we used to buy from NPCs will be available from players ! Since everybody can start producing and there wonâ€™t be any struggle for planets (itâ€™s instanced so Jita IV can be harvested by the 1000s of people sitting in Jita), the competition will be quite heavy.
UPDATE : as pointed out in the comments, this wonâ€™t be the case once it goes live ! @StMistaken: Planetary resources are shared, so consumption is intended affect extractor yield
There probably wonâ€™t be much money in it, maybe the end products might be profitable, I doubt any of the lower stuff will be.
As for the other features: Evegate will be fun and handy, especially for when you canâ€™t log in to the game and to keep in touch with in game friends. There are also Event Landmarks, which is nice, but not groundbreaking.
The fact that a new Scorpion model is being touted as a new feature is scary. This is a bit of a sign that the expansion is slightly thin on content, but I am not complaining since itâ€™s introducing a whole new sub game that can be tinkered with almost every time you log on and that will take up a bit of playing time.