Inspired by the Eve Druid post ‘Let’s talk about lag, baby’ I decided to write something on the subject, it is the hottest topic in Eve at the moment it seems.
Let me sum up the recent events first : Eve did win the european game of the year contest by the way, despite the threadnaught of, as of now, 84 pages. Most of the concerns expressed in there and in the ‘18 month hiatus’ blog was about lag. A response (of sorts) came in the form of the dev blog called The Long Lag where a plan was laid out how ccp is going to go about trying to fix the now infamous 0.0 lag.
As there have been many forums posts and blog posts concerning lag, what I would like to talk about how have you actively changed your game play to avoid lag. I am not talking about tweaking to the game client or staging ships in a system before a fight, I am talking about a directly change in game play decisions to avoid lag .
In my game style, in hisec, missioning exploring and what not, you don’t encounter a lot of lag. There is the odd situation where you might have some module lag in a somewhat busy mission system, but it’s been a while since I suffered from that.
What I do remember and what seems to be very similar to what the current 0.0 players are experiencing, is the factional warfare ‘lag’ from about a year ago, that took quite a while to fix (investigations started early 2009). At first the problem wasn’t even acknowledged (the logs show nothing !).
This wasn’t your regular ‘oh it takes 3 secs to activate my guns’ lag, that’s why I put it in quotes. When there were more than 10 people or so involved in a battle, not only would you lag, but experience complete desyncs, still being shot after podded and being in station (very odd experience that one), and stuff like that. This certainly hampered my FW-alt gameplay, I simply gave up on it. It was unplayable and very frustrating. I don’t mind loosing ships (we’re talking ruptures, vexors and rifters here), but to loose them to technical problems is very annoying to say the least.
After all it turned out to be quite a complex bug and had to do with standings and such if I remember well. So it could very well be, the 0.0 issue is something similar. Let’s hope the recent mass tests and other data will result in a fix. Eve really needs this at the moment, as more of this lag monster will result in more bad press and dissatisfied customer. And the 18month development hiatus does not help people’s patience either.