“EVE Online sits on the frontier of social gaming, providing an entertainment environment like no other. The vibrant society of interacting and conflicting communities, both within the EVE client and without, is the driving force behind EVE’s success. However, the anonymity of internet culture combined with a competitive gaming environment encourages in-game behaviour to spread beyond the confines of the sandbox. Where is the line?”
From what I read so far around the Eve Blogosphere is quiteÂ unanimous. What happens in the game stays in the game ! You really donâ€™t want to receive threatening email on your work account from people whoâ€™s interweb spaceship you blew up the night before.
That is a somewhat extreme example, but there are some grey areas. How about hacking into the opponentâ€™s Team Speak server ? The whole spy thing usually also involves a bit of outside the game stuff, like registering on a forum etc, but I guess thatâ€™s all part of the job.
So on the extreme end itâ€™s pretty clear cut what should be left in game and what not, but once it comes to spying, itâ€™s more nuanced. I guess it all depends on how badly you want to defeat your opponent and whether the means justify the end !
Blog Banter #37 is brought to you by Freebooted !