Blog Banter 75–Dust revisited

Welcome to the continuing monthly EVE Blog Banters and our 75th edition! For more details about what the blog banters are please visit the Blog Banter page.


What Does Project Nova Need to Be Successful?
At Fanfest CCP showcased their current iteration of the FPS set in the Eve Universe. Following on from DUST514 and Project Legion, Project Nova is shaping up to be a solid FPS with CCP taking the decision to get the game mechanics right first. However with so many FPS out there what will Nova need in order to stand out from a very large crowd and be successful? What are the opportunities and perhaps more importantly, the dangers for CCP? How can Nova compete against CoD, Battlefront and Titanfall to name a few?

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First of all I have to say I am a little surprised CCP is even trying to take on this project. After DUST I was expecting them to do something different, but I guess they didn’t want to waste all the experience from DUST and they want to give FPS another go. I tried to like DUST but I never really got into it. The incredibly hard to read text and awkward menus (maybe that changed later) didn’t make a good impression from what I remember. The gameplay was so so.

So first of all to make any sort of good impression, the game needs to have solid mechanics. First impressions are what count, people don’t have a lot of patience these days, so that has to be good right from the bat. Second it needs vehicles Smile. I love vehicles in these games. Well to be honest the FPS I last played somewhat regularly was Battlefield 3. I am not getting any younger, so you need to rely on street smarts and well tanks and helicopters to get your kills, not so much on reflexes.

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From what I remember I loved Battlefield 1943 on the Xbox 360. You could fly planes and also drive around in tanks and jeeps it was awesome. Not sure which game came up with that first, but I remember that game for doing it right.

Will it have to tie in with Eve somehow ? DUST tried, but it was never really implemented well. Not sure they should even try this time around though. Eve players don’t really want their game influenced by a bunch of Free to Play players (assuming it’s going that route ?) or whatever that hardly know what Eve is.

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Anyway, I don’t think just solid mechanics and ‘fun’ will do it though. They’ll have to come up with something  special to get people’s attention. It’s a hard market to break into, but it’ll be interesting to see what they will come up with. If the project will actually will see the light of day …

You can find the other participants of this blog banter at http://sandciderandspaceships.blogspot.nl/2016/05/blog-banter-75-what-does-project-nova.html

Citadel

As we speak Eve is updating to Citadel, the new expansion that will bring the new POS like structures, or maybe as POS were originally intended Winking smile. You can get your Medium, Large or XL structure blueprint at the moment and a select number of modules. I can imagine the sub components needed will sky rocket the prices in the market, but things will settle down eventually as they always do.

 

Meanwhile Blog Banter #74 is going at the moment. It’s about Fanfest and what people thought was the biggest reveal. Well I didn’t notice any. So I decided to not dedicate a post to it. But I felt obliged to post this here though, since I usually love the blog banters.

The official announcement blog post is over here.

Great guide can be found here : Citadels the ultimate guide

Blog Banter 72–Road to nowhere

Blog Banter 72 – This is the Road (map) to…..

This month’s suggestion comes from Jakob Anedalle.

“What do you think about using Sugar’s recent blog post as a kickoff for a Blog Banter. I think it’s a great open-ended topic:

http://www.lowseclifestyle.com/2016/02/your-ideal-roadmap.html

I am writing just as the  new dev blog is causing a bit of a shit storm over at reddit and the official forum. Anyway, I feel a bit like an outsider looking in, as I haven’t been actually playing, but I look at this subject as someone who’s still following the game and reading about it. What would draw me in again ?

Judging by that latest dev blog, CCP is a little desperate to get people back in. Granting amnesty for people who bought ISK in the past. I am afraid, they don’t have any money / staff at the moment to pull off something big, that would bring in new players and pull back in, those that haven’t played in quite a while.

First of all we got the skill injection thing so returning / new players can ‘catch up’. I think what would bring back in those players CCP so desperately wants is a new big expansion. Something like the Wormhole expansion, Apocrypha. All these sprints and little improvements / new ships are all nice, but they aren’t creating any new headlines. A new hyped up expansion that would add a new PVE element that’s actually fun to do (solo and in a group) would be nice.

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So I’d put that on my roadmap. What exactly would that be you might ask ? I have no clue to be honest, I am sure some smart people can come up with something. Bit of a bad roadmap this, come to think of it Winking smile.

Also 0.0 space would need some love and they way it’s conquered.All you ever read about the sovereignty rules are complaints, so that needs (yet another) rewrite.

I do realize my roadmap is a little vague, but the point is that CCP needs to come up with something big otherwise Eve will just bleed out and slowly disappear. Is this going to happen ? I am afraid not, I don’t think they have the resources at the moment.

Other participants can be found at the main blog banter page over at Sand Cider and Spaceships !

Blog Banter #71 – Too Many Ships

Oops I missed this blog banter ! To be honest since I haven’t played for a while I never did experience the too many ships syndrome much. Usually the same ships were used for the same tasks, no matter whether there was a new one available. Not sure how much this has changed tbh.

Anyway, the people that participated are right here.

BB71: A Cornucopia of Spaceships
BB 71 – Decision Fatigue
BB71- Spaceships Make the World Go Round
BB #71: So Many Spaceships
BB71 – THE HARBOUR CRUSH
Eve Online Blog Banter #71: Too Many Ships Spoil the Sandpit?
BB71: Dear Santa. Thank you for all the presents!
Blog Banter 71: When too many is too many?
BB71 – Spaceships, Spaceships Everywhere!
Blog Banter 71: Too Many Ships Spoil The Sandpit? (OOC)
BB71: A rich game world full of spaceships