Tyrannis

The upcoming (summer ?) expansion was announced in a new devblog. As it was to be expected, it will mainly consists of the ‘tinkering with planets’ sub game that was mentioned at fanfest 2009. Back then we were told that it was sort of sim city like game, a side game you tinker with every time you log on for 10mins or so.

Nothing much more was revealed about the planet subgame, so it leaves more questions than answers. Will there be some sort of limit to how many planets one player can ‘own’ ? Or will the startup costs be the limiting factor ? Will there be a mad gold rush once this thing goes live and will all the ‘good planets’ be taken 30mins after Tyrannis going live ? Will losec planets be better than hisec ones ?

What will be produced on these planets ? How will it tie in with the existing game industry wise ? I hope we’ll get the answers in the upcoming devblogs on the subject.

Another part of the expansion will be Eve Gate. This is what the eve fans have been calling Spacebook. EVE Gate will allow you to interact with EVE through a regular web browser. Sounds like an interesting addition to the game, but not something that really changes or enhances the game. Why it’s agile to change a name I don’t know, but let’s just assume that’s some sort of joke ;).

We are working on other optimizations and improvements throughout the game, as usual with our expansions. A task force is working on reducing fleet fight lag, often working deep into the night chasing action around on TQ, while another team is developing an advanced simulation environment for load testing on our local servers.

Once again something that should just be normal operations for an MMO is being touted as an expansion feature… <mumbles something about marketing speak>.

So what do I think of all this ? While interesting, just the planet subgame seems a bit thin for an expansion. I missed the T3 frigates announcement. I guess that fell by the roadside, or maybe they’re still working on them and they might be announced later.