Waddaya know !
CRITICAL
* Duration timers on modules can now be enabled and disabled. This will allow players who experience discomfort with duration timers the option of disabling the effect completely.
There are more fixes on there of course. The complete (?) list can be found at
http://myeve.eve-online.com/updates/patchnotes.asp
Entries from November 2008
Quantum Rise 1.02
November 27th, 2008 · 1 Comment · Quantum Rise
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Thoughts on Quantum Rise
November 20th, 2008 · 5 Comments · Quantum Rise, industry
Quantum Rise has to be one of the most lackluster ‘expansions’ ever released for an MMO. It even touts serverside enhancements and ‘gamebalancing’ (ie. a whole bunch of nerfes) as features. I think it would have been a lot better to let the PR machine rest for a moment, and just say ’sorry but this [...]
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Quantum Rise Trailer
November 9th, 2008 · 1 Comment · Quantum Rise
Probably the most exciting thing we get in this expansion :).
http://www.enn-blog.com/2008/11/quantum-rise-trailer-oooh-snap/
Tags:Quantum Rise·trailer
Tech 2 Ship Invention
November 3rd, 2008 · 3 Comments · industry
Lately I have been thinking of going into the T2 ship invention business. I have a bunch of points stacked up for datacores. Also have all the skills needed, up to cruisers to build them. So I am all set to go.
Only thing that is holding me back is the entry price, the esoteric ship [...]
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