Thoughts on Quantum Rise

Quantum Rise has to be one of the most lackluster ‘expansions’ ever released for an MMO. It even touts serverside enhancements and ‘gamebalancing’ (ie. a whole bunch of nerfes) as features. I think it would have been a lot better to let the PR machine rest for a moment, and just say ‘sorry but this year we’re only doing one expansion’. The promise to do two expansions a year bit them in the rearend this time. At first the news was that this would be industrial focused, but that idea was ditched soon enough. Besides the orca there is hardly anything industrial related in this one.

Some ACTUAL features :
– the Orca, for now a very expensive ship that might be of some use in a bigger corp mining op.
– ui improvements / enhancements like the movable hud, weapon grouping. A rotating circle around my mods that is extremely annoying.

The load of problems it brought are a lot bigger though. Not even mentioned the patching process itself which was bugged once again and I had to download the complete client.

The client has a memory leak, lag is worse than ever. Battleships are even slower now (was that really necessary ? I can’t remember seeing a nano-raven) making mission with gates very annoying. Missiles have been changed to have very low explosion radius etc..

All in all a disappointment to be honest.

Tech 2 Ship Invention

Lately I have been thinking of going into the T2 ship invention business. I have a bunch of points stacked up for datacores. Also have all the skills needed, up to cruisers to build them. So I am all set to go.

Only thing that is holding me back is the entry price, the esoteric ship data interface, which costs about 120mil. It is sort of an investment though. Like a POS you can assume, unless CCP changes the drop rate of the bpc, that you can sell it again for about the same price.

Regardless of that I was wondering if there is actual any ISK to be made. Here are some calculations for a Kitsune, a t2 electronic warfare frig.

Kitsune Calculations

Part Aantal Price Total
Contruction blocks 23 480 11,040
Gravimetric Sensor Cluster 75 23,200 1,740,000
Graviton Reactor Unit 30 68,000 2,040,000
Griffin 1 200,000 200,000
Magpulse Thruster 53 29,180 1,546,540
Morphite 15 10,000 150,000
Quantum Microprocessor 45 11,400 513,000
RAM Starship Tech 4 40,000 160,000
Scalar Capacitor Unit 38 17,900 680,200
Sustained Shield Emitter 30 26,500 795,000
Titanitium Diborite Armor Plate 38 7,322 278,236
TOTAL     8,114,016

The materials are from a -4 ME bpc which is typical I think for an invented BPC. The Kitsunes go for about 14mil in and around Jita. So on face value that would be 7mil prophit a unit. BUT, the success rate of frig invention is 40%, so let’s say you need about 1mil worth of datacores. For T2 cruisers like Recons and Hacs, this drops down to about 30%, and you need more datacores to invent at all (8 even instead of 2 for frigs).

And ofcourse you need BPCs to invent, running a POS costs money as well, but thats a bit hard to calculate, if you’re lucky you also can make some money by copying your BPOs, and use some for invention on the side

So what am I going to do ? Well for now, I am just going to think about it for a while. It’s also a lot of hassle, once you have a few blueprints to get all the parts together, plus it doesnt seem to be really worth it, for just a few mil profit per unit sold. I haven’t looked / calculated the costs of other T2 ships yet, but I doubt they’re much more profitable than the above example.

Let me know what you think in the comments, and if I overlooked anything :).