Waddaya know !
* Duration timers on modules can now be enabled and disabled. This will allow players who experience discomfort with duration timers the option of disabling the effect completely.
There are more fixes on there of course. The complete (?) list can be found at
One thought on “Quantum Rise 1.02”
These timers are so useful in so many ways.
Staggering modules is much easier. Knowing cycle times on modules with long cycles (strip miners/cyno generators/siege modules etc). When you’re working with heat and en-/disable the overload on a module. I really really really like these timers.
Comments are closed.