Blog Banter #4 – Adapt or Die

The EVE Blog Banter involves an enthusiastic group of gaming bloggers, a common topic within the realm of EVE Online, and a week to post articles pertaining to the said topic. This is the first time I participate in the Eve Blog Banter, as I thought the subject was interesting.

This month’s EVE Blog Banter comes to us from Manasi of A Mule in EvE. Manasi asks “How do we, EVE bloggers, adapt to changes as they are thrust upon us (speed changes, no more ghost training, all the Dev blogs, etc), or as our lives make playing the game different (more time, less time) ?”

Let’s start off with the last part: just go with the flow ! If you have less time to play Eve, just play less. This is a problem if you’re in some 0.0 pvp corp that expects you to be online 23/7, but for most people this should be doable. Even if it’s not, go and find another corp or another activity in Eve that’s more suitable to your new time constraints ! Don’t let the game rule your life…

adapt

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Ghost Training

Ghost training was officially taken out of the game on a server side patch on Oct. 15th last year. CCP have claimed that it was an unintentional feature, but they took years to actually do something about it, and fix it.

And to be honest, I am starting to miss it. It was always nice to be able to let a second character (or 3rd of 4th if you’re into that sort of thing), train a long skill (like training for a hulk, battleship V, commandships that sort of thing), and be able to come back to him/her and finding the character more skilled then when you left them.

Ghost Training
Ghost Training

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Looking back at 2008

Let’s look at my eve year at the start of a new one :). Can’t quite remember what was going on at the start of the year, probably just some mining and missioning. And I started invention around the time. Mainly T2 drones, later on T2 shields. The income of that wasn’t too bad. And with the mission running that landed quite a bit of ISK.

The rakeriku corp was getting a bit rusty though, and a lot of people either left or didn’t log on anymore, new leadership and some diplomatic actions got us a place in Wicked Creek to liven things up a bit. This was in April. Quite a few members logged on more and we got some new ones as well.

Life in Wicked Creek was nice at first, but it got ugly pretty quickly. The novelty also wore off, as 0.0 isn’t that exciting, if you don’t pvp a whole lot. It’s good for the wallet though, made quite a bit of isk out there. Until it was too unsafe to undock and found myself spending most of my time in empire again. I think by july or so we pulled out. Haven’t kept track of the situation there at the moment, but I doubt it has improved. Missioned quite a bit after that and started to do more invention around the summer.

Complex 1

Also my alt Qanatas joined the Factional Warfare ! For a few months this provided quite a bit of enjoyment (general Beanflicker deserves a mention here, he setup quite a few nice fleets and was a very funny FC). Flying in fleets for the first time was interesting. Roaming about in small gangs was nice as well, somewhat more stressful as you had less people to fall back on.

Unfortunately the amarr enemy was hard to find at times, and the whole complex capping mechanic is so boring you want to pull your eyes out. The people I usually flew with started to fade away, and the whole concept got a bit boring. The FW alt is now retired for the time being. CCP doesn’t seem to be interested in this side of the game anymore. Even though it was touted at first that this was just the start, there is no indication anywhere that they will be expanding or changing the factional warfare concept…

Fall of this year saw the definite demise of the Rakeriku corp. Just about everybody has left or stopped playing. I don’t play a whole lot any more, have the feeling at the moment that there isn’t much new I can do, and  I am a bit bored with what there is. I am not interested in some pvp 0.0 corp, with obligatory mining ops etc. Have plenty of ISK so no need to mission or mine at the moment.

So I am not sure what to do at the moment. Maybe tech 3 stuff will be interesting, and that should come in the march expansion. Though on CCP’s timetable it might be later. Hopefully it doesn’t need some extremely rare 0.0 components and it will be doable for regular empire dwellers as well. The wormhole exploration might be nice to do, but we’ll have to see how that game mechanic will be implemented.