Blog Banter #65–Attributes

Welcome to the continuing monthly EVE Blog Banters and our 65th edition! For more details about what the blog banters are visit the Blog Banter page.

Blog Banter #65

This months Banter was suggested by Jakob Anedalle

“I liked the discussion on The Neocom’s recent “Tinfoil Factory” on the future of attributes in Eve. Perhaps piggyback on that and invite those folks into the banter as well?
http://theneocom.com/2015/06/21/the-neocom-presents-the-tinfoil-factory-pilot-attributes/

Attributes and Skills
Does Eve need attributes? It’s been discussed a lot recently. Unlike other MMO’s your characters attributes don’t make a difference in day-to-day gameplay. They simply set how fast you train a skill. Is it time to remove attributes from the game or totally revamp their purpose? Do they add a level of complexity to the game that is not needed? If you really need to use a 3rd party application to get the most from it should it be in the game? Should they be repurposed with each attribute adding a modifier to your ship? Are attributes a relic from the past or are they an important part of Eve – You make your decision and deal with the consequences?

Banter on!

 

What I remember from creating my first character is that I had no clue what I was doing. Which probably sounds familiar to a lot of people. I thought intelligence sounded good so I went with a somewhat balanced Caldari character. I gave some more thought towards the next characters, they had more perception and willpower so gun skills and the like didn’t take as long.

Anyway, I think the system seem to be outdated now and it needs a revamp. It would be nice to keep in a little rpg and replace it with something else instead of getting rid of it altgether.

I was thinking something along the line of damage (dps), damage reduction (tanking), logistics (healing), learning (to speed up skills marginally, to keep a little bit of the old system in this new one) and tax reduction (for the merchants among us). Maybe some sort of discovery attribute as well for a scanning / loot bonus ?

That would just about cover it all. You can even keep the current attributes even and give them a new meaning. This would also be nice for alts, you can specialize them a little bit.

Of course these would all be somewhat marginally better, otherwise you get into the situation where you must have a certain spec to do something and I would think you would want to avoid that as a game maker.

So those are my thoughts, you can read more here :

Cloaky Bastard – Useless Attributes
Inner Sanctum of the Ninveah – Attribution
Eveoganda – My Brain Hurts
Notes from New Eden – At Rebukes
The Ancient Gaming Noob – Not for Attribution
Torchwood Archives – Attributes and Skills
Sand, Cider and Spaceships – Useful Attributes
Target Caller: BB65 – Easiest One Ever
Lexx Jonlan Tweets. I don’t think he gets the BLOG Banter bit!
Low Sec Lifestyle – Blog Banter #65 – What is Interesting?
Crossing Zebras http://crossingzebras.com/a-farewell-to-attributes/ and also http://crossingzebras.com/cz-minutes-attributes/
Jakob’s Eve Checklist – Attribution Needed?

One thought on “Blog Banter #65–Attributes

  1. Pingback: Not for Attribution | The Ancient Gaming Noob

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