Crius – Laziness exposed

We all know that people are kind of lazy by nature, but Crius can actually show that by looking at the price index of the industry facilities used.

This is in Uedama and the systems around it. As you can see it’s about at 30%, Ikao is busier, around 50%. Only the labs are near 100%, except for the lowsec one.

Lazy1

Now this one, I didn’t even know people actually did production in Jita, are these people never leaving the system or the station ? Even just a system next door it’s cheaper. Or are the price differences insignificant to the end products price ?

Lazy2

Just something I noticed, and I thought it was amusing Smile.

Taking a look at Crius II

The part I of the previous blogpost suggested there would be a part II and I wanted to look at the POS changes. But it seems not that much has changed. Of course the biggest change is that you no longer need standings in order to put up a POS. Or a starbase, as CCP calls them. You still have to ‘pay’ the faction in which you put up your POS with starbase charters by the way.

Another big one is that the blueprint now have to be at the POS in order to be used. So no longer training that ME from the safety of a station. I guess this was done in order to induce combat. It’s more cumbersome, that’s for sure. And people will have to be smart in moving their blueprints around.

There will also be a new POS module for losec manufacturers, the Thucker Component Assembly array, which will speed up the manufacturing process and will reduce the materials needed for Capitals, T2 and T3.

Crius is just around the corner, it’ll be released on July 22nd. It will take quite a while before the market will see it effects, since there is of course still a load of stock manufactured under the ‘old’ system. Interesting times ahead !

Dev blogs:

http://community.eveonline.com/news/dev-blogs/starbase-changes-for-crius/

http://community.eveonline.com/news/dev-blogs/eve-industry-all-you-want-to-know/

Taking a look at Crius I

From a recent CCP email (quoted here, because it has all the links to the devblogs) :

[stextbox id=”black” caption=”Crius links”]

Crius is the name of the next release to be deployed on July 22nd. As you might recall, EVE development moved away from the traditional six month expansion cycle to a much faster six week release deployment.

Crius itself brings a major change to industry in EVE Online – including changes to manufacturing and invention. As EVE is a very complex system and industry being at the core of EVE, you can expect a lot of changes that will ripple through the universe:

· The Science and Industry user interface is completely rebuilt and made much more user friendly.

· Refining, reprocessing and compressing are made more meaningful and intuitive. Skill matters!

· All industry slots will be removed including NPC stations, outposts or POS arrays.

· The more jobs are installed in a specific star system, the more expensive it will become to install additional jobs. Centralization costs.

· NPC teams can be hired to give benefits to whole star systems, this will benefit everyone. Centralization helps.

· Material and Time Efficiency levels on blueprints will change and be capped to ME 10 and TE 20 with each level giving a fixed benefit of 1% point. Additionally all static blueprint data, such as copy and research times, will be streamlined and adjusted.

· Industry related POS structures will give you benefits, the more structures you have, the more you benefit (until an upper level).

· Moon mining available in 0.4 security space.

All these changes and more are already available on the Singularity test server. Check it out!

Additionally you can expect several quality of life improvements, for example for the often discussed tooltip changes.

[/stextbox]

I have indeed checked out the changes on Sisi today and here are a few screenshots to show you what changed. First of all planetary colonies are no longer under the industry tab, but in the business menu.

NewMenu

Continue reading Taking a look at Crius I

BB 57–A perfect fit

[stextbox id=”black” caption=”Blog Banter 57″]

Drackarn pointed this killmail to me recently and proposed the following for a blog banter:

Obviously that is a not just a bad fit, its horrific. But the guy might not know any better. We get these all the time circulating social media and corp/alliance chat. How do we educate players on fitting? This guy has been playing four months and can fly a BC, but has no idea how to fit one. What could be done to help bro’s like this?

Furthermore, what (if any) responsibility do veterans players have in finding these players and instructing them on the finer arts of ship fitting? If it exists, does it extend beyond them into teaching PvP skills, ISK making skills, market skills, social skills, life skills…

And another question you can think about is this: do purposely wrong fits, aka comedy fits or experimental fits or off-meta fits, offend you or your corp? Would you, like Rixx Javix when he was in Tuskers, face expulsion for fitting your ships differently than the accepted standard?

[/stextbox]

 

Let me address that last point first. I would never be part of a corporation that has obligatory standard builds. I can see why corporations use them, a big fleet with all sorts of fits, some are bound to be bad, so you maintain a standard. In the early days of factional warfare people joined fleets with all sorts of ships and fits. The variety made it a lot of fun. And I like to come up with my own fits, it’s part of the charm of Eve. Of course if you have logistics, you have to decide armor or shield tanking, I am not against that at all Winking smile.

drake-armor

With that said, on to the issue of teaching new players how to fit a ship. We have all been there at the start of our Eve career and just slap whatever you got on to your ship. Pretty soon you start noticing that that doesn’t work very well. I might be old school, but basically I think people should educate themselves in fitting ships. It’s not THAT hard.

First thing you need to get out of your mind is multipurpose fits. Do one thing and do it well. Stick to one type of tanking and one type of weapon. Not saying there are no exceptions, but it’s a good general rule to go by. Then check the slot layout and the bonuses the ships gives and you’re almost there. This way you might not come up with the  most efficient perfect build ever, but it’s a good place to start, and you won’t have a fail fit as in OP’s example.

Eve is a game where you have to do some reading and googlin’ to find the info you need. And with wikis and blogs that have a lot of info it’s not very hard to find. So am I saying that all is fine, and CCP should do nothing ? What would be nice to see is some sort of suggested build / fit button, that says ‘most players fit this ship like this’. Or a little bit of text that says how you’re supposed to fit it ? You can still slap an armor repairer on a drake if you so desire, just a few little hints and or tips would be nice for the newer players amongst us.

Other participants at ninveah.com.

Rifter Krusual Edition

With the Humble Bundle E3 ticket I got this rifter skin. It was one of the first in the ‘ship painting pilot program’. It gives the rifter a more copper like glow ? Didn’t quite manage to capture it as good in game, as you can see on the link above. Once outside the hanger in space, it’s even harder to spot the difference with a regular one. And no I didn’t only try it looking straight into the sun as in the screenshot below Smile.

rifter1rifter2

rifter3

Another one bites the dust

As you can see here, Ripard Teg, one of Eve’s more prolific blogger, is quitting blogging. Which is rather unfortunate, as he put out quite some interesting article and provided plenty food for thought. With over 50 articles in May alone, I can see that it can get a bit cumbersome. I have no idea how you can put out that number of articles.

What I don’t get is why shut down entirely ? Just leave it open, state that you’re going  to take it slow and write something when you feel like it. Maybe it’s a personality thing (which is opposite of mine I guess Winking smile) and some people can’t really slow down and it’s all or nothing.

Things do seem to slow down a bit as also stated in Roc Wieler’s latest blog post The end of all things. The Blog Banter gets only a handful responses. But it’s not all doom and gloom, there is still is plenty of activity on the 7 day page of Evebloggers. And there are so many other games to play these days, or was this always the case ? I know I have mainly logged on lately to fuel my tower and only occasionally shoot some sleepers or do some industrial activities. So many things to do, so little time …

Also related: End of an Era.

BB 56–Wait and See

[stextbox id=”black” caption=”Blog Banter 56″]

Welcome to the continuing monthly EVE Blog Banters and our 56th edition! For more details about what the blog banters are visit the Blog Banter page.
* * * * *
With Kornos and the upcoming industry changes following 6 weeks behind it, things are set for a vast upheaval in the coming months. Before he packed his bags and left Mord Fiddle asked some interesting questions:

The common wisdom in EVE Online is that, beyond the odd high-value moon or Faction Warfare scam, there’s little in low sec or NPC null sec to the attract ongoing attention of the big-dogs of null sec, with their large fleets and super cap doctrines. It’s assumed that NPC space simply isn’t worth the bother of controlling even if one could control it.
Is this about to change?
The shift in industrial inefficiencies from high sec to NPC low sec/null sec has begun, adding value to NPC space outside of high sec. In the recent B0TLRD accords CFC claimed two NPC null sec regions, Venal and Syndicate, as part of the CFC sphere of influence.
What is the future of low sec and NPC null sec as the economic center of gravity shifts from high sec toward null sec?

Also, you can take this banter as a chance to discuss the ramifications of the style of play in low sec and NPC null sec if it does happen that major industry shifts there.

[/stextbox]

 

There is a big assumption in this blogbanter that industry will move to null/low sec. So far most players live in hisec and will always continue to do so. When they can’t do what they want in hisec they’ll leave the game. So let’s wait and see how things pan out once the expansion hits. It’ll be a while till all the current stock runs out and the newly produced goods will start flowing into the market. Prices will probably increase, from what I read so far on Kronos. I don’t really see a major shift coming.

Except for a few items here and there and fuel blocks, I don’t do much industry any more, nor do I live in low or null sec, so I don’t have much experience on the subject. I don’t see people moving to low any time soon. One blown up freighter or transport will decimate the little more profit that can be made. Will the null sec people flood the market with cheaper ships (than produced in hisec) ? I seriously doubt that as well. But as I said, we’ll see how it all pans out, it’ll be interesting to watch ! Shame the Eve economist left Eve Sad smile. I still miss the quarterly economic newsletter.

More participants at The Inner Sanctum.

Mackinaw ORE Edition

Finally I got around to putting one of these together using the ‘skin’ bpc I got from the referral link. Missed the initial rush of these a bit, as the price has dropped considerably, but might still make a few hundred mil, selling these. They look rather nice, but it’s also a bit of a bulls eye for suicide gankers, as all things shiny in Eve are Winking smile.

Mackinaw ORE edition

Mackinaw ORE Edition

Eve industrial teams

From the wordpress dashboard I can tell how people find my blog. A lot of people are searching for info on Eve industrial teams. I don’t think there is more info at the moment that what is presented on the EveO forum and the original dev blog. Correct me if I am wrong in the comments below :). There is a schedule for when things are released to the test server at the Eve Forums.

Another nice read: Speculation on impact Kronos will have on Eve Industry.

And two over at EveManufacturing.co.uk. Devblog synopsis and Patch Notes the unofficial version.

Killing is just a means

Lyrics:

It’s been a long time my friend, a long time
Yet it seems to have gone by in just a flash
A lot of you shooting me, a lot of me shooting you
And Concord kicking everybody’s ass

We have ignited violence on a massive scale
Scrambled those, who tried to warp away
Nothing says I love you like a kill mail
So don’t be surprised if I send you one today

Chorus:
Killing is just a means of communication
Killing is just a means of communication
Some say it’s more the trip than the destination
Killing is just the means…

Friendship grows from seed into a flower
Blossoms in this starlit wonderland
We’re doomed to fight for resources and power
So if I shoot you in face I’m sure you’ll understand

For ten years now we’ve sat and watched explosions
Dancing to the rhythm of our heart
Killing and dying still stirs up emotion
New Eden is a world where dying is an art

Killing is just a means of communication
Killing is just a means of communication
Some say it’s more the trip than the destination
Killing is just the means…

Some say it’s more the trip than the destination
Hey, girl, come fly with us…that’s an invitation
Don´t be afraid of a little death and exploitation
Killing…it´s just a means of communication

Killing is just a means of communication
Killing is just a means of communication
Some say it’s more the trip than the destination
Killing is just the means…